private void Awake() { base.SetupReference(DemonThreat, DemonThreatRange, RandomlySpawnDemons); base.SetupPool(DemonPrefab, DemonPoolSize, DemonsHiding, MaxNumDemons); Debug.Log("Pool Setup Complete:" + PoolerType.ToString()); Debug.Log("Pool Size: " + base.maxpoolSize.ToString()); }
private void Awake() { base.SetupReference(RewardSpawnReference, RewardSpawnRange, RandomlySpawnRewards); base.SetupPool(PowerUpPrefab, RewardPoolSize, RewardsinReserve, MaxNumRewards); Debug.Log("Pool Setup Complete:" + PoolerType.ToString()); Debug.Log("Pool Size: " + base.maxpoolSize.ToString()); }