Пример #1
0
 public static TComponent get_from_pool<TComponent>(
     this GameObject prefab   
 ) 
     where TComponent: MonoBehaviour
 {
     Pooled_object pooled_object = prefab.GetComponent<Pooled_object>();
     Contract.Requires(pooled_object != null, "pooled prefabs must have the Pooled_object component");
     TComponent returned_component = pooled_object.pool.get().GetComponent<TComponent>();
     return returned_component;
 }
Пример #2
0
        public static TComponent provide_new <TComponent>(
            this MonoBehaviour prefab_component
            )
            where TComponent : MonoBehaviour
        {
            Pooled_object pooled_object = prefab_component.GetComponent <Pooled_object>();

            //Contract.Requires(pooled_object != null, "pooled prefabs must have the Pooled_object component");
            if (pooled_object != null)
            {
                var retrieved_object = pooled_object.instantiate();
                var component        = retrieved_object.GetComponent <TComponent>();
                return(component);
            }
            var created_component = GameObject.Instantiate(prefab_component).GetComponent <TComponent>();

            return(created_component);
        }
Пример #3
0
 void Awake()
 {
     line_renderer = GetComponent <LineRenderer>();
     pooled_object = GetComponent <Pooled_object>();
 }