Пример #1
0
        void IModule <TState> .OnConstruct()
        {
            this.states = new CircularQueue <TState>(this.GetTicksPerState(), this.GetQueueCapacity());
            this.events = PoolDictionary <ulong, SortedList <long, HistoryEvent> > .Spawn(1000);

            PoolSortedList <int, HistoryEvent> .Prewarm(1000, 2);

            this.world.SetStatesHistoryModule(this);
        }
Пример #2
0
        void IModuleBase.OnConstruct()
        {
            this.statesHistory = new ME.ECS.Network.StatesHistory <TState>(this.world, this.GetQueueCapacity());
            //this.states = new StatesCircularQueue<TState>(this.GetTicksPerState(), this.GetQueueCapacity());
            this.events = PoolDictionary <Tick, ME.ECS.Collections.SortedList <long, HistoryEvent> > .Spawn(StatesHistoryModule <TState> .POOL_EVENTS_CAPACITY);

            this.syncHash = PoolDictionary <Tick, int> .Spawn(StatesHistoryModule <TState> .POOL_SYNCHASH_CAPACITY);

            PoolSortedList <int, HistoryEvent> .Prewarm(StatesHistoryModule <TState> .POOL_HISTORY_SIZE, StatesHistoryModule <TState> .POOL_HISTORY_CAPACITY);

            this.world.SetStatesHistoryModule(this);
        }