Пример #1
0
    public int GetAllocatedCount(PoolId poolId)
    {
        ObjectPool pool;

        if (objectPoolInstances.TryGetValue(poolId, out pool))
        {
            return(pool.GetAllocatedCount());
        }
        else
        {
            Debug.LogError("Pool " + poolId.ToString() + " has not been configured or initialised");
            return(0);
        }
    }
Пример #2
0
        /// <summary>
        /// Return a JSON representation of this object.
        /// </summary>

        public JObject ToJSON()

        => JSONObject.Create(

            new JProperty("poolId", PoolId.ToString()),

            Address != null
                       ? new JProperty("address", Address.ToJSON())
                       : null,

            GeoCoordinates.HasValue
                       ? new JProperty("geoCoordinates", GeoCoordinates.Value.ToJSON())
                       : null,

            ChargingStations.SafeAny()
                       ? new JProperty("chargingStations", JSONArray.Create(ChargingStations.Select(chargingStation => chargingStation.ToJSON())))
                       : null

            );
Пример #3
0
    public GameObject Allocate(PoolId poolId, Vector3 position, Quaternion rotation)
    {
        ObjectPool pool;

        if (objectPoolInstances.TryGetValue(poolId, out pool))
        {
            var go = pool.Allocate(position, rotation);
            var poolTypeComponent = go.GetComponent <PoolAllocation>();
            if (!poolTypeComponent)
            {
                poolTypeComponent        = go.AddComponent <PoolAllocation>();
                poolTypeComponent.poolId = poolId;
            }
            return(go);
        }
        else
        {
            Debug.LogError("Pool " + poolId.ToString() + " has not been configured or initialised");
            return(null);
        }
    }