Пример #1
0
        public WaitingForStrikeState(MonoBehaviour parent) : base(parent)
        {
            gameController = (PoolGameController)parent;
            PlayerPrefs.SetFloat("factor", 0.0f);
            gameController.gameState = StatesOfGame.WAITING_FOR_STRIKE_STATE;
            cue     = gameController.cue;
            cueBall = gameController.cueBall;
            PoolGameController.GameInstance.gameState = StatesOfGame.WAITING_FOR_STRIKE_STATE;

            line       = cueBall.GetComponent <LineRenderer> ();
            line2      = gameController.GetComponent <LineRenderer> ();
            text       = GameObject.FindGameObjectWithTag("Timer").GetComponent <Text> ();
            mainCamera = gameController.mainCamera;
            cue.GetComponent <Renderer> ().enabled = true;
            image = gameController.image;
            if (MoveImageScript.Instance != null)
            {
                MoveImageScript.Instance.handler += OnDragEvent;
            }
            else
            {
            }
            imagePanel = gameController.imagePanel;
            imagePanel.SetActive(true);
            cue.transform.position = cueBall.transform.position + gameController.strikeDirection * (-1) * PoolGameController.MIN_DISTANCE;
            cue.transform.position = new Vector3(cue.transform.position.x, 9f, cue.transform.position.z);
            cue.transform.RotateAround(cueBall.transform.position, Vector3.down, 0);

            //cue.transform.RotateAround (cueBall.transform.position, Vector3.up, 0);
        }
Пример #2
0
        public StrikingState(MonoBehaviour parent) : base(parent)
        {
            gameController           = (PoolGameController)parent;
            cue                      = gameController.cue;
            cueBall                  = gameController.cueBall;
            gameController.gameState = StatesOfGame.STRIKING_STATE;
            line                     = cueBall.GetComponent <LineRenderer> ();
            line.startWidth          = 0;
            line.endWidth            = 0;
            line.enabled             = false;
            line2                    = gameController.GetComponent <LineRenderer> ();
            line2.startWidth         = 0;
            line2.endWidth           = 0;
            line2.enabled            = false;
            PoolGameController.GameInstance.gameState = StatesOfGame.STRIKING_STATE;

            factor = PlayerPrefs.GetFloat("factor", factor);
            K      = 0.1f;
        }