public MissionItems SetReward(MissionData.MissionProperty data) { for (int i = _MissionRewards.Count; i < data._MissionReward.Length; i++) { var reward = PoolExtension.GetPool(PoolEnums.PoolId.Reward_Layout, false); reward.SetParent(_TransformReward); reward.localPosition = Vector.Vector3Zero; reward.localScale = Vector.Vector3One; _MissionRewards.Add(reward.GetComponent <MissionReward> ()); } for (int i = 0; i < _MissionRewards.Count; i++) { _MissionRewards[i].Disable(); } for (int i = 0; i < data._MissionReward.Length; i++) { var reward = data._MissionReward[i]; var reward_item = _MissionRewards[i]; reward_item.SetValue(ApplicationManager.Instance.AppendFromUnit(reward.Value, 0)); reward_item.SetIcon(ApplicationManager.Instance.GetIconReward(reward.RewardId)); reward_item.Enable(); } return(this); }
private void RemovePoolKey() { for (int i = 0; i < poolData.Length; i++) { PoolExtension.RemovePoolKeyExtension(poolData[i].poolID, false); } }
public void Initialize() { for (int i = 6; i > 0; i--) { PoolExtension.CreateRandomUnit(_pool); } }
private void InitUpgradeShop() { var size = GameData.Instance.EquipmentData.GetSize(); for (int i = 0; i < size; i++) { var data = GameData.Instance.EquipmentData.GetData(i); if (data == null) { continue; } var item = PoolExtension.GetPool(PoolEnums.PoolId.InteractEquipmentView, false); item.SetParent(grid_upgrade); item.localPosition = Vector.Vector3Zero; item.localScale = Vector.Vector3One; item.gameObject.SetActive(true); var script = item.GetComponent <UIEquipmentView> (); script.InitUpgradeItems(data.AbilityId); script.RefreshUpgrade(); script.RefreshUi(); equipment_view_list.Add(script); } }
public override void ReturnToPools() { base.ReturnToPools(); PoolExtension.SetPool(EnemyEnums.GetPoolEnemy(_VirusEnemyId), transform); direction_left_right = DirectionEnums.DirectionId.None; direction_up_down = DirectionEnums.DirectionId.None; }
public virtual void ReturnToPool() { //if (_ItemData == null) //{ // PoolExtension.SetPool(PoolEnums.PoolId.RedPackBox, transform); // return; //} PoolExtension.SetPool(_ItemData.ItemPoolId, transform); }
public void InstanceFxRedPack(Vector3 start_position, Vector3 end_position, double amount, int unit) { Monster.Data.GameData.RedPackCash += (float)amount; if (amount > 1) { Helper.FixUnit(ref amount, ref unit); } var quantity = 1; if (amount > 1) { quantity = (int)Mathf.Round((float)amount / 3f); quantity = Mathf.Clamp(quantity, 1, 10); } for (int i = 0; i < quantity; i++) { var fx = PoolManager.Instance.PoolySpawn("FxItem_RedPack");//PoolExtension.GetPool(PoolEnums.PoolId.FxItemRedPack); if (fx == null) { continue; } fx.transform.position = new Vector3(start_position.x, start_position.y); fx.transform.localScale = Vector3.zero; var index = i == quantity - 1; var tween = fx.DOScale(1, Durations.DurationScale / 2f).SetEase(Ease.OutBack).SetDelay(i * Durations.DurationScale / 3f); tween.OnComplete(() => { var tween2 = fx.DOMove(end_position, Durations.DurationMovingLine).SetDelay(Durations.DurationScale / 2f).SetEase(Ease.InBack); tween2.OnComplete(() => { PoolExtension.SetPool(PoolEnums.PoolId.FxItemRedPack, fx); //Helper.AddValue(ref PlayerData.Coins, ref PlayerData.CoinUnit, real_coins, real_unit); Instance.InstanceFxFireWork(fx.position); Instance.PostActionEvent(ActionEnums.ActionID.RefreshUIRedPackCash); Instance.PlayAudioSound(AudioEnums.SoundId.Coins); //if (index) //{ // Monster.Data.GameData.RedPackCash++; //} }); }).SetEase(Ease.InBack); } }
public void FxDisplayGold(Vector3 position, string value) { var fx = PoolExtension.GetPool(PoolEnums.PoolId.FxUIRaiseGold); if (fx == null) { return; } fx.GetComponent <FXCoin> ().Enable(position, value); }
//public void InstanceFxDiamonds (Vector3 start_position, Vector3 end_position, int diamonds) //{ // var quantity = 10; // var balance = diamonds % 10; // var real_value = (diamonds - balance) / 10; // if (diamonds > quantity && balance > 0) // { // PlayerData.Diamonds += balance; // } // else // { // if (diamonds <= quantity) // { // real_value = 1; // quantity = diamonds; // } // } // for (int i = 0; i < quantity; i++) // { // var fx = PoolExtension.GetPool (PoolEnums.PoolId.FxItem_Diamond); // if (fx == null) // continue; // fx.transform.position = new Vector3 (start_position.x + Random.Range (2f, -2f), // start_position.y + Random.Range (2f, -2f)); // fx.transform.localScale = Vector3.zero; // var tween = fx.DOScale (1, Durations.DurationScale).SetEase (Ease.OutBack).SetDelay (i * Durations.DurationScale / 3f); // var index = i == quantity - 1; // tween.OnComplete (() => // { // var tween2 = fx.DOMove (end_position, Durations.DurationMovingBack).SetDelay (Durations.DurationScale).SetEase (Ease.InBack); // tween2.OnComplete (() => // { // PoolExtension.SetPool (PoolEnums.PoolId.FxItem_Diamond, fx); // PlayerData.Diamonds += real_value; // Instance.InstanceFxFireWork (fx.position); // Instance.PlayAudioSound (AudioEnums.SoundId.Diamonds); // Instance.PostActionEvent (ActionEnums.ActionID.RefreshUIDiamonds); // if (index == true) // { // PlayerData.SaveDiamonds (); // } // }); // }).SetEase (Ease.InBack); // } //} //public void InstanceFxDiamonds (Vector3 startPosition, Vector3 endPosition, int quantity, System.Action OnCompleted = null) //{ // var max_quantity = Mathf.Clamp (quantity, 0, 10); // for (int i = 0; i < max_quantity; i++) // { // var fx = PoolExtension.GetPool (PoolEnums.PoolId.FxItem_Diamond); // if (fx == null) // continue; // fx.transform.position = new Vector3 (startPosition.x + Random.Range (2f, -2f), // startPosition.y + Random.Range (2f, -2f)); // fx.transform.localScale = Vector3.zero; // var tween = fx.DOScale (1, Durations.DurationScale).SetEase (Ease.OutBack).SetDelay (i * Durations.DurationScale / 3f); // var index = i == max_quantity - 1; // tween.OnComplete (() => // { // var tween2 = fx.DOMove (endPosition, Durations.DurationMovingBack).SetDelay (Durations.DurationScale).SetEase (Ease.InBack); // tween2.OnComplete (() => // { // PoolExtension.SetPool (PoolEnums.PoolId.FxItem_Diamond, fx); // Instance.InstanceFxFireWork (fx.position); // Instance.PlayAudioSound (AudioEnums.SoundId.Diamonds); // if (index == true) // { // if (OnCompleted != null) // { // OnCompleted (); // } // } // }); // }).SetEase (Ease.InBack); // } //} //public void InstanceFxCoins (Vector3 start_position, Vector3 end_position, double coins, int unit) //{ // var quantity = 6; // if (coins < 6 && unit == 0) // { // quantity = (int) coins; // } // var real_coins = coins / quantity; // var real_unit = unit; // Helper.FixNumber (ref real_coins, ref real_unit); // for (int i = 0; i < quantity; i++) // { // var fx = PoolExtension.GetPool (PoolEnums.PoolId.FxItem_Coins); // if (fx == null) // continue; // fx.transform.position = new Vector3 (start_position.x + Random.Range (2f, -2f), // start_position.y + Random.Range (2f, -2f)); // fx.transform.localScale = Vector3.zero; // var index = i == quantity - 1; // var tween = fx.DOScale (1, Durations.DurationScale / 2f).SetEase (Ease.OutBack).SetDelay (i * Durations.DurationScale / 3f); // tween.OnComplete (() => // { // var tween2 = fx.DOMove (end_position, Durations.DurationMovingLine).SetDelay (Durations.DurationScale / 2f).SetEase (Ease.InBack); // tween2.OnComplete (() => // { // PoolExtension.SetPool (PoolEnums.PoolId.FxItem_Coins, fx); // Helper.AddValue (ref PlayerData.Coins, ref PlayerData.CoinUnit, real_coins, real_unit); // Instance.InstanceFxFireWork (fx.position); // Instance.PostActionEvent (ActionEnums.ActionID.RefreshUICoins); // Instance.PlayAudioSound (AudioEnums.SoundId.Coins); // if (index == true) // { // PlayerData.SaveCoins (); // } // }); // }).SetEase (Ease.InBack); // } //} //public void InstanceFxCoins (Vector3 startPosition, Vector3 endPosition, int quantity, System.Action OnCompleted) //{ // var value = Mathf.Clamp (quantity, 0, 6); // for (int i = 0; i < value; i++) // { // var fx = PoolExtension.GetPool (PoolEnums.PoolId.FxItem_Coins); // if (fx == null) // continue; // fx.transform.position = new Vector3 (startPosition.x + Random.Range (2f, -2f), // startPosition.y + Random.Range (2f, -2f)); // fx.transform.localScale = Vector3.zero; // var tween = fx.DOScale (1, Durations.DurationScale / 2f).SetEase (Ease.OutBack).SetDelay (i * Durations.DurationScale / 3f); // var index = i == value - 1; // tween.OnComplete (() => // { // var tween2 = fx.DOMove (endPosition, Durations.DurationMovingLine).SetDelay (Durations.DurationScale / 2f).SetEase (Ease.InBack); // tween2.OnComplete (() => // { // PoolExtension.SetPool (PoolEnums.PoolId.FxItem_Coins, fx); // Instance.InstanceFxFireWork (fx.position); // if (index == true) // { // if (OnCompleted != null) // { // OnCompleted (); // } // } // Instance.PlayAudioSound (AudioEnums.SoundId.Coins); // }); // }).SetEase (Ease.InBack); // } //} public void InstanceFxFireWork(Vector3 position) { var fxFirework = PoolExtension.GetPool(PoolEnums.PoolId.FxExplode_Firework, false); if (fxFirework == null) { return; } fxFirework.transform.position = position; fxFirework.gameObject.SetActive(true); }
public void InstanceFxExplodeRocket(Vector3 position) { var fx = PoolExtension.GetPool(PoolEnums.PoolId.FxRocketExplode, false); if (ReferenceEquals(fx, null)) { return; } fx.position = position; fx.gameObject.SetActive(true); }
public void InstanceFxTapDiamonds(Vector3 position) { var fx = PoolExtension.GetPool(PoolEnums.PoolId.FxTapDiamonds, false); if (fx == null) { return; } fx.transform.position = position; fx.gameObject.SetActive(true); }
public void InitDailyMission() { _QuantityDailyQuest = 0; var data = MissionManager.Instance.DailyQuest; for (int i = _DailyMissionItems.Count; i < data.Length; i++) { var pref = PoolExtension.GetPool(PoolEnums.PoolId.Mission_Layout, false); var script = pref.GetComponent <MissionItems> (); pref.SetParent(_TransformViewDailyMission); pref.localPosition = Vector.Vector3Zero; pref.localScale = Vector.Vector3One; _DailyMissionItems.Add(script); } for (int i = 0; i < _DailyMissionItems.Count; i++) { _DailyMissionItems[i].Disable(); } for (int i = 0; i < data.Length; i++) { var item = MissionManager.Instance.GetMissionData(data[i].GetId()); if (item == null) { continue; } if (item.MissionProperty.Level < 0) { continue; } var script = _DailyMissionItems[i]; script.SetDescription(MissionManager.Instance.GetDescription(data[i].GetId(), item.MissionProperty)) .SetQuantityTarget(item.MissionProperty.QuantityTarget) .SetProcess(item.Quantity) .SetIcon(MissionManager.Instance.MissionIcon.GetIcon(data[i].GetId())) .SetReward(item.MissionProperty) .SetId(data[i].GetId()) .RefreshStatus() .Enable(); _QuantityDailyQuest++; } }
public void InstanceMuzzle(Vector3 position, Vector3 localEulerAngles) { var muzzle = PoolExtension.GetPool(PoolEnums.PoolId.Muzzle, false); if (ReferenceEquals(muzzle, null)) { return; } muzzle.position = position; muzzle.localEulerAngles = localEulerAngles; muzzle.gameObject.SetActive(true); }
/// <summary> /// Instances the pools. /// </summary> private void InstancePool() { for (int i = 0; i < poolData.Length; i++) { var item = poolData[i]; for (int j = 0; j < item.quantity; j++) { var poolInstance = Instantiate(item.poolPrefab.gameObject, transform); PoolExtension.SetPool(item.poolID, poolInstance.transform); } } }
public void InstanceFxCritTextDamage(Vector3 position, string value) { var fx = PoolExtension.GetPool(PoolEnums.PoolId.FxTextCritDamage, false); if (ReferenceEquals(fx, null)) { return; } var script = fx.GetComponent <FxTextDamage> (); script.Init(position, value); fx.gameObject.SetActive(true); }
public void InstanceFxLevelUp(Vector3 position) { var fx = PoolExtension.GetPool(PoolEnums.PoolId.FxLevelUp, false); if (fx == null) { return; } var script = fx.GetComponent <FxLevelUp> (); script.Init(position); fx.gameObject.SetActive(true); }
private void UnBox() { if (!IsReady) { return; } this.PlayAudioSound(AudioEnums.SoundId.BoxOpen); GameManager.Instance.SetBaseItemGrid(_ItemData, GetIndexX(), GetIndexY()); PoolExtension.SetPool(_PoolId, transform); GameActionManager.Instance.InstanceFxTapBox(transform.position); GameActionManager.Instance.InstanceFxFireWork(transform.position); }
public void InstanceBullets(int level, CarDataProperties _carDataProperties, int level_weapon, Vector3 position_start, string tag_enemy, Vector3 angle) { var data = GameData.Instance.BulletsData.GetBullets(level); var bullets = PoolExtension.GetPool(data.BulletId, false); if (ReferenceEquals(bullets, null)) { return; } var script = bullets.GetComponent <BulletsBehaviour> (); script.Init(position_start, angle, tag_enemy, level_weapon, _carDataProperties); script.Register(); bullets.gameObject.SetActive(true); }
private void UnBox() { if (!IsReady) { return; } this.PlayAudioSound(AudioEnums.SoundId.BoxOpen); GameManager.Instance.SetNodeInGrid(GetIndexX(), GetIndexY(), null); GameManager.Instance.SetFreeIndexGrid(GetIndexX(), GetIndexY()); PoolExtension.SetPool(_PoolId, transform); GameActionManager.Instance.InstanceFxTapBox(transform.position); GameActionManager.Instance.InstanceFxFireWork(transform.position); UIGameManager.Instance.OpenClaimRedPack(RedPackAmount); // RandomGiftManager.Instance.EnableHud(); }
public void InstanceVirusEnemy() { var enemy = EnemyEnums.GetRandomVirusEnemy(); var pool_enemy = PoolExtension.GetPool(EnemyEnums.GetPoolEnemy(enemy), false); current_size_enemy_instanced_during_waves++; if (ReferenceEquals(pool_enemy, null)) { current_number_enemy_destroyed++; return; } var script = pool_enemy.GetComponent <EnemyBehaviour> (); script.Init(GetRandomPosition()); Register(script); pool_enemy.gameObject.SetActive(true); }
public void ReturnToPools() { PoolExtension.SetPool(_PoolId, transform); }
public void ReturnPools() { PoolExtension.SetPool(poolID, transform); }
private void Awake() { InstancePool(); PoolExtension.RegisterPoolExtension(this); }
public void Init(Vector3 position, string value) { text_damage.text = value; transform.position = position; transform.localScale = Vector.Vector3Half; transform.DOComplete(true); transform.DOScale(1f, Durations.DurationMovingUpFx).SetEase(Ease.OutBack); transform.DOMoveY(position.y + 1, Durations.DurationMovingUpFx).OnComplete(() => { PoolExtension.SetPool(PoolId, transform); }); }
private void OnDestroy() { PoolExtension.RemoverPoolExtension(this); RemovePoolKey(); }
public override void ReturnToPools() { PoolExtension.SetPool(EnemyEnums.GetPoolEnemy(_BossEnemyId), transform); }
public void Enable(Vector3 position, string value) { if (gameObject.activeSelf == false) { gameObject.SetActive(true); } _TextCoins.text = value; transform.position = position; transform.DOComplete(true); transform.DOMoveY(position.y + 1, Durations.DurationMovingUpFx).OnComplete(() => { PoolExtension.SetPool(_PoolId, transform); }); }
public override void ReturnToPools() { base.ReturnToPools(); PoolExtension.SetPool(EnemyEnums.GetPoolEnemy(_RockEnemyId), transform); }
public void ReturnToPools() { PoolExtension.SetPool(_carDataProperties.BulletId, transform); }