void Reset() { poolName = ""; prefab = null; dontDestroy = false; allocationBlockSize = 1; minPoolSize = 1; maxPoolSize = 1; OnMaxPoolSize = PoolExceededMode.Ignore; autoCull = true; cullingSpeed = 1f; poolLastCullingTime = 0; }
void Reset() { PoolName = ""; Prefab = null; DontDestroy = false; AllocationBlockSize = 1; MinPoolSize = 1; MaxPoolSize = 40; OnMaxPoolSize = PoolExceededMode.Ignore; DebugLog = false; AutoCull = true; CullingSpeed = 1f; mLastCullingTime = 0; }
void Reset() { PoolName = ""; Prefab = null; DontDestroy = false; AllocationBlockSize = 1; MinPoolSize = 1; MaxPoolSize = 40; OnMaxPoolSize = PoolExceededMode.Ignore; DebugLog = false; AutoCull = true; CullingSpeed = 1f; mLastCullingTime = 0; }