Пример #1
0
 void Reset()
 {
     poolName            = "";
     prefab              = null;
     dontDestroy         = false;
     allocationBlockSize = 1;
     minPoolSize         = 1;
     maxPoolSize         = 1;
     OnMaxPoolSize       = PoolExceededMode.Ignore;
     autoCull            = true;
     cullingSpeed        = 1f;
     poolLastCullingTime = 0;
 }
Пример #2
0
 void Reset()
 {
     PoolName            = "";
     Prefab              = null;
     DontDestroy         = false;
     AllocationBlockSize = 1;
     MinPoolSize         = 1;
     MaxPoolSize         = 40;
     OnMaxPoolSize       = PoolExceededMode.Ignore;
     DebugLog            = false;
     AutoCull            = true;
     CullingSpeed        = 1f;
     mLastCullingTime    = 0;
 }
Пример #3
0
	void Reset()
	{
		PoolName = "";
		Prefab = null;
		DontDestroy = false;
		AllocationBlockSize = 1;
		MinPoolSize = 1;
		MaxPoolSize = 40;
		OnMaxPoolSize = PoolExceededMode.Ignore;
		DebugLog = false;
		AutoCull = true;
		CullingSpeed = 1f;
		mLastCullingTime = 0;
	}