public static void SetPoolAgentBusy(Int32 agentId, bool isBusy) { PoolDSTableAdapter ta = new PoolDSTableAdapter(); ta.Connection.ConnectionString = UcConnection.ConnectionString; ta.SetPoolAgentBusy(agentId, isBusy); }
public static void SetPoolAgentSession(Int32 agentId, Int32 incidentId) { PoolDSTableAdapter ta = new PoolDSTableAdapter(); ta.Connection.ConnectionString = UcConnection.ConnectionString; ta.SetPoolAgentSession(agentId, incidentId); }
public static void SetPoolAgentAvailable(Int32 agentId, bool isAvailable) { PoolDSTableAdapter ta = new PoolDSTableAdapter(); ta.Connection.ConnectionString = UcConnection.ConnectionString; ta.SetPoolAgentAvailable(agentId, isAvailable); }
public static void DeletePoolAgent(Int32 agentId) { PoolDSTableAdapter ta = new PoolDSTableAdapter(); ta.Connection.ConnectionString = UcConnection.ConnectionString; ta.Delete(agentId); }
public static PoolDS.PoolDSDataTable SelectPoolAgent(Int32 agentId) { PoolDSTableAdapter ta = new PoolDSTableAdapter(); ta.Connection.ConnectionString = UcConnection.ConnectionString; return(ta.GetData(agentId)); }
public static PoolDS.PoolDSDataTable GetAllPoolAgents() { PoolDSTableAdapter ta = new PoolDSTableAdapter(); ta.Connection.ConnectionString = UcConnection.ConnectionString; return(ta.GetAllPoolAgents()); }
public static void SetPoolAgentIncident(Int32 agentId, Int32 incidentId) { PoolDSTableAdapter ta = new PoolDSTableAdapter(); ta.Connection.ConnectionString = UcConnection.ConnectionString; System.Nullable <Int32> incident_id = Helper.ResolveEmptyInt(incidentId); ta.SetPoolAgentIncident(agentId, incident_id); }