Пример #1
0
        internal static double[][] PtsFromOffsetRectangle(List <Point3d> plist, double offsetdistance)
        {
            double[][] ptz = new double[4][];
            for (int i = 0; i < 4; i++)
            {
                ptz[i]    = new double[2];
                ptz[i][0] = plist[i].X;
                ptz[i][1] = plist[i].Y;
            }

            double[] dblcen = Misc.Centroid(ptz);
            Point3d  cen    = new Point3d(dblcen[0], dblcen[1], 0);

            plist.Add(plist[0]);
            PolylineCurve crv = new PolylineCurve(plist);

            crv.MakeClosed(0.001);
            Curve[]       offsetcr  = crv.Offset(cen, Vector3d.ZAxis, offsetdistance, 0.001, CurveOffsetCornerStyle.None);
            PolylineCurve offsetpl  = offsetcr[0].ToPolyline(0, 0, 0, System.Double.MaxValue, 0, 0.001, 0, 0, true);
            Point3d       offsetpt0 = offsetpl.Point(0);
            Point3d       offsetpt1 = offsetpl.Point(1);
            Point3d       offsetpt2 = offsetpl.Point(2);
            Point3d       offsetpt3 = offsetpl.Point(3);

            return(new double[][] {
                new double[] { offsetpt0.X, offsetpt0.Y },
                new double[] { offsetpt1.X, offsetpt1.Y },
                new double[] { offsetpt2.X, offsetpt2.Y },
                new double[] { offsetpt3.X, offsetpt3.Y }
            });
        }
Пример #2
0
        /// <summary>
        /// Creates outline curves from the path curves computed by Potrace.
        /// Also cooks up the conduit bounding box.
        /// </summary>
        private int CreateOutlineCurves()
        {
            OutlineCurves.Clear();

            // The first curve is always the border curve no matter what
            var corners = new Point3d[] {
                Point3d.Origin,
                new Point3d(m_bitmap.Width, 0.0, 0.0),
                new Point3d(m_bitmap.Width, m_bitmap.Height, 0.0),
                new Point3d(0.0, m_bitmap.Height, 0.0),
                Point3d.Origin
            };
            var border = new PolylineCurve(corners);

            OutlineCurves.Add(border);

            foreach (var path_curve in m_path_curves)
            {
                switch (GetPathCurveType(path_curve))
                {
                case PathCurveType.LineCurve:
                {
                    var curve = path_curve[0].ToLineCurve();
                    if (null != curve && curve.IsValid && !curve.IsShort(m_tolerance))
                    {
                        OutlineCurves.Add(curve);
                    }
                }
                break;

                case PathCurveType.BezierCurve:
                {
                    var curve = path_curve[0].ToNurbsCurve();
                    if (null != curve && curve.IsValid && !curve.IsShort(m_tolerance))
                    {
                        OutlineCurves.Add(curve);
                    }
                }
                break;

                case PathCurveType.PolylineCurve:
                {
                    var points = new List <Point3d>();
                    for (var i = 0; i < path_curve.Count; i++)
                    {
                        if (i == 0)
                        {
                            points.Add(path_curve[i].A.ToPoint3d());
                        }
                        points.Add(path_curve[i].B.ToPoint3d());
                    }
                    var curve = new PolylineCurve(points);
                    curve.MakeClosed(m_tolerance);
                    curve.RemoveShortSegments(m_tolerance);
                    if (curve.IsValid && !curve.IsShort(m_tolerance))
                    {
                        OutlineCurves.Add(curve);
                    }
                }
                break;

                case PathCurveType.PolyCurve:
                {
                    var curve = new PolyCurve();
                    foreach (var path in path_curve)
                    {
                        if (path.Kind == CurveKind.Line)
                        {
                            var c = path.ToLineCurve();
                            if (null != c && c.IsValid && !c.IsShort(m_tolerance))
                            {
                                curve.Append(c);
                            }
                        }
                        else
                        {
                            var c = path.ToNurbsCurve();
                            if (null != c && c.IsValid && !c.IsShort(m_tolerance))
                            {
                                curve.Append(c);
                            }
                        }
                    }
                    curve.MakeClosed(m_tolerance);
                    curve.RemoveShortSegments(m_tolerance);
                    if (curve.IsValid && !curve.IsShort(m_tolerance))
                    {
                        OutlineCurves.Add(curve);
                    }
                }
                break;
                }
            }

            if (OutlineCurves.Count > 0)
            {
                // Just use the border curve
                m_bbox = OutlineCurves[0].GetBoundingBox(true);
                //for (var i = 0; i < OutlineCurves.Count; i++)
                //  m_bbox.Union(OutlineCurves[i].GetBoundingBox(true));
            }

            // The origin of the bitmap coordinate system is at the top-left corner of the bitmap.
            // So, create a mirror transformation so the output is oriented to Rhino's world xy plane.
            var mirror = Transform.Mirror(m_bbox.Center, Vector3d.YAxis);

            m_bbox.Transform(mirror);
            for (var i = 0; i < OutlineCurves.Count; i++)
            {
                OutlineCurves[i].Transform(mirror);
            }

            // Scale the output, per the calculation made in the command.
            if (m_scale != 1.0)
            {
                var scale = Transform.Scale(Point3d.Origin, m_scale);
                m_bbox.Transform(scale);
                for (var i = 0; i < OutlineCurves.Count; i++)
                {
                    OutlineCurves[i].Transform(scale);
                }
            }

            return(OutlineCurves.Count);
        }
Пример #3
0
        public static Dictionary <OSMTag, List <Brep> > BuildingBrepsFromCoords(ref RequestHandler result, bool outputHeighted)
        {
            var   geometryResult  = new Dictionary <OSMTag, List <Brep> >();
            var   unitScale       = RhinoMath.UnitScale(UnitSystem.Meters, RhinoDoc.ActiveDoc.ModelUnitSystem); // OSM conversion assumes meters
            var   tolerance       = RhinoDoc.ActiveDoc.ModelAbsoluteTolerance;
            Coord lengthPerDegree = GetDegreesPerAxis(result.MinBounds, result.MaxBounds, unitScale);

            foreach (var entry in result.FoundData)
            {
                geometryResult[entry.Key] = new List <Brep>();

                for (int i = entry.Value.Count - 1; i >= 0; i--)
                {
                    var outlinePoints = new List <Point3d>();
                    foreach (var coord in entry.Value[i].Coords)
                    {
                        outlinePoints.Add(GetPointFromLatLong(coord, lengthPerDegree, result.MinBounds));
                    }

                    var outline = new PolylineCurve(outlinePoints); // Creating a polylinecurve from scratch makes invalid geometry
                    if (!outline.IsClosed)
                    {
                        if (outline.IsClosable(ALLOWABLE_CLOSURE)) // Force-close the curve
                        {
                            outline.MakeClosed(ALLOWABLE_CLOSURE);
                        }
                        else // Skip this curve as no valid Brep can be made
                        {
                            entry.Value.RemoveAt(i);
                            continue;
                        }
                    }

                    var height = GetBuildingHeights.ParseHeight(entry.Value[i].Tags, unitScale);
                    if (outputHeighted && height > 0.0) // Output heighted buildings
                    {
                        var toHeight = new Vector3d(0, 0, height);

                        var envelope = Surface.CreateExtrusion(outline, toHeight);
                        var floor    = Brep.CreatePlanarBreps(outline, tolerance);
                        outline.Translate(toHeight);
                        var roof = Brep.CreatePlanarBreps(outline, tolerance);

                        var volume = Brep.JoinBreps(new Brep[] { floor[0], envelope.ToBrep(), roof[0] }, tolerance);
                        geometryResult[entry.Key].Add(volume[0]);
                    }
                    else if (!outputHeighted && height == 0.0) // Output unheighted buildings
                    {
                        var builtSurface = Brep.CreatePlanarBreps(outline, tolerance);
                        if (builtSurface != null && builtSurface.Length > 0)
                        {
                            geometryResult[entry.Key].Add(builtSurface[0]);
                        }
                    }
                    else // Item wasn't matched, so should be removed from result so its metadata is not output
                    {
                        entry.Value.RemoveAt(i);
                    }
                }

                geometryResult[entry.Key].Reverse(); // We iterated in reverse order, so swap list back to right direction
            }

            return(geometryResult);
        }