Пример #1
0
        public void mapCompute()
        {
            //声源离散
            Layer      sourceLayer = getSource();
            PathSearch pathbean    = new PathSearch();
            //接收点离散
            Queue <Geometry> receiveList = PolygonPartition.staticPartition(m_gridSize, m_computationalGrid, m_receiveHeight);


            //障碍物优化
            DataSource barrierSource = Ogr.Open(m_barrierPath, 0);
            Layer      barrierLayer  = barrierSource.GetLayerByIndex(0);

            Geometry receivePoint  = null;
            Geometry sourcePoint   = null;
            Feature  sourceFeature = null;

            Geometry[]     pathList       = null;
            List <float[]> sourceLineList = new List <float[]>();

            //路径计算,循环接收点
            while (receiveList.Count > 0)
            {
                //声源点和接收点
                receivePoint = receiveList.Dequeue();
                sourceLayer.SetSpatialFilter(receivePoint.Buffer(m_range, 30));
                //循环声源点
                while ((sourceFeature = sourceLayer.GetNextFeature()) != null)
                {
                    sourcePoint = sourceFeature.GetGeometryRef();
                    //获取路径
                    pathList = pathbean.getPath(barrierLayer, sourcePoint, receivePoint, m_range);
                }
            }


            //衰减计算
        }