Пример #1
0
        Vector2 HandleCollisions(Polygon polygon, Vector2 direction)
        {
            Vector2 newPosition = direction * speed * Time.deltaTime;
            Polygon fake        = PolygonManager.Create2D(polygon);

            fake.Center = newPosition;

            List <Polygon> collisions = CollidingPolygons(fake);

            if (collisions == null || collisions.Count <= 0)
            {
                return(direction);
            }

            for (int i = 0; i < collisions.Count; i++)
            {
                if (fake.Intersects(collisions[i]))   // It may have been corrected
                {
                    fake.ProcessCollision(polygon, collisions[i]);
                }
            }

            Vector2 newDirection = -direction + new Vector2(Random.Range(-1, 1), Random.Range(-1, 1));

            return(newDirection.normalized);
        }
Пример #2
0
        void OnDrawGizmos()
        {
            if (!Application.isPlaying)
            {
                Init();
            }

            Gizmos.DrawWireSphere(polygon.Center, gizmosSize);
            polygon.DrawEdges();

            Polygon fake = PolygonManager.Create2D(polygon);

            fake.Translate(debugMovement);
            Gizmos.color = Color.gray;
            // fake.DrawEdges();

            List <Collider2D> collisions = fake.CheckCollisionsAt(fake.Center, polygonMask).ToList();// PolygonManager.CheckCollisions(fake);

            collisions.Remove(GetComponent <CircleCollider2D>());
            for (int i = 0; i < collisions.Count; i++)
            {
                Polygon        obstacle   = new RegularPolygon((CircleCollider2D)collisions[i], vertices);
                List <Vector2> o_vertices = obstacle.VerticesInside(fake);

                Gizmos.color = Color.white;
                obstacle.DrawEdges();

                DrawDebugCollision(fake, obstacle);
                fake.ProcessCollision(polygon, obstacle);
                Gizmos.color = Color.yellow;
                fake.DrawEdges();
            }
        }
Пример #3
0
        protected void DrawFakeSolution(Polygon original, Polygon obstacle, Vector2 offset)
        {
            Polygon fakeSolution = PolygonManager.Create2D(original);

            fakeSolution.Translate(offset);
            fakeSolution.DrawEdges();

            List <Vector2> remaining = fakeSolution.VerticesInside(obstacle);

            Gizmos.color = Color.black;
            foreach (Vector2 v in obstacle.IntersectionPoints(fakeSolution))
            {
                Gizmos.DrawWireSphere(v, gizmosSize / 2);
            }
            foreach (Vector2 v in remaining)
            {
                Gizmos.DrawWireSphere(v, gizmosSize / 2);
            }
        }
Пример #4
0
        /// <summary>
        /// Calculates the intersection point of the line AB with a Collider.
        /// </summary>
        /// <param name="collider"></param>
        /// <param name="pointA">First point.</param>
        /// <param name="pointB">Second point.</param>
        /// <returns>The intersection points of a line with the edges of a collider.</returns>
        public static List <Vector2> IntersectionPoints(Collider2D collider, Line2D line)
        {
            Polygon polygon = PolygonManager.Create2D(collider);

            return(polygon.IntersectionPoints(line));
        }
Пример #5
0
        /// <summary>
        /// Calculates the intersection point of the segment AB with a Collider.
        /// </summary>
        /// <param name="collider"></param>
        /// <param name="pointA">First point.</param>
        /// <param name="pointB">Second point.</param>
        /// <returns>The intersection points of a segment with the edges of a collider.</returns>
        public static List <Vector2> IntersectionPoints(Collider2D collider, Segment2D segment)
        {
            Polygon polygon = PolygonManager.Create2D(collider);

            return(polygon.IntersectionPoints(segment));
        }