private void SetMeshFilter() { if (this.m_meshFilter == null) { this.m_meshFilter = (MeshFilter)base.get_gameObject().AddComponent(typeof(MeshFilter)); } if (this.m_meshRenderer == null) { this.m_meshRenderer = (MeshRenderer)base.get_gameObject().AddComponent(typeof(MeshRenderer)); this.m_meshRenderer.set_material(this.m_material); } this.m_meshFilter.get_mesh().set_vertices(this.m_vertices); this.m_meshFilter.get_mesh().set_uv(this.CalNewUV()); this.m_meshFilter.get_mesh().set_triangles(PolygenBackCtrl.GetPoygenTriangles()); }
private void SetMeshFilter() { if (this.m_meshFilter == null) { this.m_meshFilter = base.get_gameObject().AddUniqueComponent <MeshFilter>(); } if (this.m_meshRenderer == null) { this.m_meshRenderer = base.get_gameObject().AddUniqueComponent <MeshRenderer>(); this.m_meshRenderer.set_sortingOrder(2001); this.m_meshRenderer.set_material(this.m_material); } this.m_meshFilter.get_mesh().set_vertices(this.newVertices); this.m_meshFilter.get_mesh().set_uv(this.newUV); this.m_meshFilter.get_mesh().set_triangles(PolygenBackCtrl.GetPoygenTriangles()); }