Пример #1
0
    public PolySet Inset(PolySet polys, float interpolation)
    {
        PolySet    stitchedPolys = StitchIdentifiedPolys(polys);
        List <int> verts         = polys.GetUniqueVerts();

        //Calculate the average center of all the vertices in these Polygons.
        Vector3 center = Vector3.zero;

        foreach (int vert in verts)
        {
            center += m_Vertices[vert];
        }
        center /= verts.Count;

        // Pull each vertex towards the center, then correct it's height so that it's as far from the center of
        // the planet as it was before.
        foreach (int vert in verts)
        {
            Vector3 v      = m_Vertices[vert];
            float   height = v.magnitude;
            v = Vector3.Lerp(v, center, interpolation);
            v = v.normalized * height;
            m_Vertices[vert] = v;
        }

        return(stitchedPolys);
    }
Пример #2
0
    public PolySet Extrude(PolySet polys, float height)
    {
        PolySet    stitchedPolys = StitchIdentifiedPolys(polys);
        List <int> verts         = polys.GetUniqueVerts();

        // Take each vertex in this list of polys, and push it away from the center of the Planet by the height parameter.
        foreach (int vert in verts)
        {
            Vector3 v = m_Vertices[vert];
            v = v.normalized * (v.magnitude + height);
            m_Vertices[vert] = v;
        }

        return(stitchedPolys);
    }