public VentBuilder(PolusHandler polus) { this.polus = polus; this.id = 0; ventDb = new Dictionary <long, Vent>(); targetDb = new Dictionary <long, long[]>(); }
public SabBuilder(PolusHandler polus) { this.polus = polus; sabMgr = new GameObject("SabManager"); sabArrow1 = MakeArrow(1); sabArrow2 = MakeArrow(2); }
public AssetBuilder(PolusHandler polus) { this.polus = polus; taskBuilder = new TaskBuilder(polus); customBuilder = new CustomBuilder(polus); spawnBuilder = new DummyBuilder(polus); utilBuilder = new UtilBuilder(polus); decBuilder = new DecBuilder(polus); roomBuilder = new RoomBuilder(polus); }
public ShipRoomBuilder(PolusHandler polus) { this.polus = polus; roomId = 1; db = new Dictionary <long, SystemTypes>(); // Make Default Room GameObject defaultObj = new GameObject("Default Room"); BoxCollider2D defaultCollider = defaultObj.AddComponent <BoxCollider2D>(); PlainShipRoom defaultRoom = defaultObj.AddComponent <PlainShipRoom>(); defaultRoom.RoomId = 0; defaultRoom.roomArea = defaultCollider; defaultObj.transform.SetParent(polus.gameObject.transform); TextHandler.Add(SystemTypes.Hallway, "Default Room"); }
public AssetBuilder(PolusHandler polus) { this.polus = polus; this.builders = new List <Builder> { new TaskBuilder(polus), new CustomBuilder(polus), new DummyBuilder(polus), new UtilBuilder(polus), new DecBuilder(polus), new RoomBuilder(polus), new SabBuilder(polus), new ShipRoomBuilder(polus), new VentBuilder(polus), new CamBuilder(polus), new SpawnBuilder(polus) }; }
public RoomBuilder(PolusHandler polus) { this.polus = polus; }
public TaskBuilder(PolusHandler polus) { this.polus = polus; taskMgr = new GameObject("TaskManager"); //taskMgr.transform.SetParent(polus.gameObject.transform); }
public SpawnBuilder(PolusHandler polus) { this.polus = polus; }
public DummyBuilder(PolusHandler polus) { this.polus = polus; }
public UtilBuilder(PolusHandler polus) { this.polus = polus; }