Пример #1
0
    private void Awake()
    {
        baloonGenerator = FindObjectOfType <BaloonGenerator>();
        policeLevel     = GetComponent <PoliceLevel>();
        level           = GetComponent <Level>();

        baloonGenerator.enabled        = false;
        baloonGenerator.OnTimeFinihed += Finished;
    }
Пример #2
0
    //private List<ColorType> availableTypes;

    private void Start()
    {
        policeLevel    = GetComponent <PoliceLevel>();
        robbersPrefab  = Resources.LoadAll <GameObject>("Levels/Police/Robbers");
        types          = new List <ColorType>();
        catchedRobbers = new List <ColorType>();
        RandomizeColors();
        carParts       = FindObjectOfType <CarParts>();
        car            = carParts.GetComponentInParent <Car>();
        levelMover     = GetComponent <LevelMover>();
        levelGenerator = GetComponent <LevelGenerator>();
        levelSpeed     = GetComponent <LevelSpeed>();
        lightPrefab    = levelGenerator.LightGameObject;

        dreamSpawner = FindObjectOfType <DreamSpawner>();
    }
Пример #3
0
 private void Start()
 {
     policeLevel = FindObjectOfType <PoliceLevel>();
 }