private void Awake() { baloonGenerator = FindObjectOfType <BaloonGenerator>(); policeLevel = GetComponent <PoliceLevel>(); level = GetComponent <Level>(); baloonGenerator.enabled = false; baloonGenerator.OnTimeFinihed += Finished; }
//private List<ColorType> availableTypes; private void Start() { policeLevel = GetComponent <PoliceLevel>(); robbersPrefab = Resources.LoadAll <GameObject>("Levels/Police/Robbers"); types = new List <ColorType>(); catchedRobbers = new List <ColorType>(); RandomizeColors(); carParts = FindObjectOfType <CarParts>(); car = carParts.GetComponentInParent <Car>(); levelMover = GetComponent <LevelMover>(); levelGenerator = GetComponent <LevelGenerator>(); levelSpeed = GetComponent <LevelSpeed>(); lightPrefab = levelGenerator.LightGameObject; dreamSpawner = FindObjectOfType <DreamSpawner>(); }
private void Start() { policeLevel = FindObjectOfType <PoliceLevel>(); }