// Use this for initialization void Start () { snapP1 = 0.0f; snapP2 = 0.0f; currPoleP1 = 3; currPoleP2 = 4; GameObject[] aiPoles = {poles[2], poles[4], poles[6], poles[7]}; currPoleAi1 = new PoleAi(aiPoles, this); for (int i = 0; i < poles.Length; i++) poles[i].GetComponent<Rigidbody> ().centerOfMass = new Vector3 (0, 0, 0); }
// Use this for initialization void Start() { snapP1 = 0.0f; snapP2 = 0.0f; currPoleP1 = 3; currPoleP2 = 4; GameObject[] aiPoles = { poles[2], poles[4], poles[6], poles[7] }; currPoleAi1 = new PoleAi(aiPoles, this); for (int i = 0; i < poles.Length; i++) { poles[i].GetComponent <Rigidbody> ().centerOfMass = new Vector3(0, 0, 0); } }