private void CheckForWinnings(Mobile from, PokerMachine pokerMachine, PokerSystem pokerSystem, PokerTurn pokerTurn, out string message) { message = string.Empty; if (pokerTurn == PokerTurn.First) { PokerWinInfo pokerWinInfo = PokerSystem.CheckForWinnings(from, pokerSystem); message = pokerWinInfo.Message; if (pokerWinInfo.WinType != WinTypes.None) { if (pokerSystem.PayWinning(from, pokerMachine, pokerWinInfo.WinType)) message += string.Format(" {0} gp have been placed in your bank box.", pokerSystem.GetCalculatedWinning(pokerWinInfo.WinType, pokerMachine)); else message += string.Format(" {0} gp have been placed in your backpack, because your bank box is full.", pokerSystem.GetCalculatedWinning(pokerWinInfo.WinType, pokerMachine)); pokerMachine.PublicOverheadMessage(MessageType.Regular, 0x0, true, "Winner!"); pokerMachine.PublicOverheadMessage(MessageType.Regular, 0x0, true, pokerWinInfo.WinType.ToString()); } } }
private PokerGump(Mobile from, PokerMachine pokerMachine, PokerSystem pokerSystem, PokerTurn pokerTurn, bool[] holdButtons, string status, bool updateCards, bool useBank, bool checkForWinnings, bool showBack) : base(50, 35) { from.CloseGump(typeof(PokerGump)); m_PokerMachine = pokerMachine; m_PokerTurn = pokerTurn; m_HoldButtons = holdButtons; m_bUseBank = useBank; if (pokerSystem == null) { m_PokerSystem = new PokerSystem(from); m_PokerSystem.MinBet = pokerMachine.MinBet; m_PokerSystem.MaxBet = pokerMachine.MaxBet; m_PokerSystem.BetChange = pokerMachine.BetChange; m_PokerSystem.WinningsTable = pokerMachine.m_WinningsTable; m_PokerSystem.CurrentBet = pokerMachine.MinBet; } else m_PokerSystem = pokerSystem; if (updateCards) UpdateCards(m_PokerSystem, m_HoldButtons, showBack); if (checkForWinnings) CheckForWinnings(from, m_PokerMachine, m_PokerSystem, m_PokerTurn, out status); this.Closable = true; this.Disposable = true; this.Dragable = true; this.Resizable = false; this.AddPage(0); this.AddBackground(0, 0, 524, 341, 2620); this.AddAlphaRegion(5, 7, 513, 326); foreach (PokerCard card in m_PokerSystem.Cards) card.AddToGump(this); this.AddButton(476, 275, 4017, 4018, (int)Buttons.Cancel, GumpButtonType.Reply, 0); this.AddLabel(434, 277, 940, "Close"); this.AddButton(175, 218, 4023, 4024, (int)Buttons.OK, GumpButtonType.Reply, 0); if (m_PokerTurn == PokerTurn.First) { this.AddButton(476, 246, 4014, 4015, (int)Buttons.ChangeBet, GumpButtonType.Reply, 0); this.AddLabel(398, 248, 940, "Change Bet"); } else if (m_PokerTurn == PokerTurn.Second) { int checkY = PokerSystem.CardLocation.Y + PokerSystem.CardSize.Y + 10; this.AddCheck(PokerSystem.CardLocation.X + PokerSystem.CardSize.X / 2 - 10, checkY, 210, 211, m_HoldButtons[0], (int)Buttons.Check1); this.AddCheck(PokerSystem.CardLocation.X + PokerSystem.CardSize.X / 2 + PokerSystem.CardSpace - 10, checkY, 210, 211, m_HoldButtons[1], (int)Buttons.Check2); this.AddCheck(PokerSystem.CardLocation.X + PokerSystem.CardSize.X / 2 + PokerSystem.CardSpace * 2 - 10, checkY, 210, 211, m_HoldButtons[2], (int)Buttons.Check3); this.AddCheck(PokerSystem.CardLocation.X + PokerSystem.CardSize.X / 2 + PokerSystem.CardSpace * 3 - 10, checkY, 210, 211, m_HoldButtons[3], (int)Buttons.Check4); this.AddCheck(PokerSystem.CardLocation.X + PokerSystem.CardSize.X / 2 + PokerSystem.CardSpace * 4 - 10, checkY, 210, 211, m_HoldButtons[4], (int)Buttons.Check5); } this.AddCheck(191, 271, 210, 211, m_bUseBank, (int)Buttons.UseBankCheck); this.AddLabel(18, 272, 940, @"Withdraw money from bank."); this.AddLabel(18, 252, 940, string.Format("Bank balance: {0}gp.", Banker.GetBalance( from ).ToString())); this.AddBackground(366, 16, 144, 226, 3000); for (int i = 0; i < m_PokerSystem.WinningsTable.Length - 1; ++i) { this.AddLabel(370, 20 + i * 20, 0, ((WinTypes)i).ToString()); this.AddLabel(450, 20 + i * 20, 0, string.Format("{0}gp", m_PokerSystem.GetCalculatedWinning((WinTypes)i, pokerMachine))); } this.AddLabel(370, (m_PokerSystem.WinningsTable.Length + 1) * 20, 0, string.Format("Current Bet: {0}gp", m_PokerSystem.CurrentBet)); this.AddHtml(13, 302, 497, 27, status, (bool)true, (bool)false); }
public override void OnResponse(NetState sender, RelayInfo info) { if (!(sender.Mobile is PlayerMobile)) return; if (!sender.Mobile.InRange(m_PokerMachine.GetWorldLocation(), 2)) { sender.Mobile.SendLocalizedMessage(1060178); // You are too far away to perform that action! return; } if (m_PokerMachine.GoldInMachine <= 0) { sender.Mobile.SendMessage("This machine is out of gold."); return; } string statusText = ""; m_HoldButtons[0] = info.IsSwitched((int)Buttons.Check1); m_HoldButtons[1] = info.IsSwitched((int)Buttons.Check2); m_HoldButtons[2] = info.IsSwitched((int)Buttons.Check3); m_HoldButtons[3] = info.IsSwitched((int)Buttons.Check4); m_HoldButtons[4] = info.IsSwitched((int)Buttons.Check5); m_bUseBank = info.IsSwitched((int)Buttons.UseBankCheck); switch (info.ButtonID) { case (int)Buttons.Cancel: return; case (int)Buttons.OK: if (m_PokerTurn == PokerTurn.First) { if (!PokerSystem.ChargePlayer(sender.Mobile, m_PokerMachine, m_PokerSystem.CurrentBet, m_bUseBank)) { if (m_bUseBank) ReturnMessage(sender.Mobile, "You do not have enough gold in your bankbox!"); else ReturnMessage(sender.Mobile, "You do not have enough gold in your backpack!"); return; } } if (m_PokerTurn == PokerTurn.First) m_PokerTurn++; else m_PokerTurn = PokerTurn.First; break; case (int)Buttons.ChangeBet: if (m_PokerSystem.CurrentBet >= m_PokerSystem.MaxBet) m_PokerSystem.CurrentBet = m_PokerSystem.MinBet; else m_PokerSystem.CurrentBet += m_PokerSystem.BetChange; break; } sender.Mobile.SendGump(new PokerGump(sender.Mobile, m_PokerMachine, m_PokerSystem, m_PokerTurn, m_HoldButtons, statusText, info.ButtonID == (int)Buttons.OK, m_bUseBank, info.ButtonID == (int)Buttons.OK, false)); }