// Called at the start of a new hand public void PrepareNewHand() { if (_hands.Count > 1) { _vpipController.UpdateStats(_hands[_hands.Count - 2].Rounds[0].Turns); } _pokerTree = null; }
public void PrepareNewTree() { _pokerTree = new PokerTree(_pokerGame.CurrentHand().Street, _player, _settings, _pokerGame.Players[0].PreviousAction, _pokerGame.CurrentRoundNumber()); }