public string GetPokerSuitRes(int cardId) { string result = StringDefine.Instance.PokerResDir; PokerCardSuit cardSuit = GetCardSuit(cardId); string suitStr = ""; switch (cardSuit) { case PokerCardSuit.SPADE: suitStr = "spade"; break; case PokerCardSuit.HEART: suitStr = "heart"; break; case PokerCardSuit.DIAMEND: suitStr = "diamend"; break; case PokerCardSuit.CLUB: suitStr = "club"; break; //Notice that joker card do not need suit image case PokerCardSuit.JOKER: result = ""; break; } result += suitStr; return(result); }
private bool IsFlush() { bool flush = true; PokerCardSuit flushSuit = PokerCardList[0].Suit; //If any suits do not match, not a flush for (int i = 1; i < PokerCardList.Count; i++) { if (PokerCardList[i].Suit != flushSuit) { flush = false; } } return(flush); }
public string GetPokerKeyRes(int cardId, PokerScaleType scaleType) { string result = StringDefine.Instance.PokerResDir; int cardKey = GetCardKey(cardId); PokerCardSuit cardSuit = GetCardSuit(cardId); if (cardSuit == PokerCardSuit.JOKER) { string jokerStr = cardKey == 0 ? "black_joker_" : "red_joker_"; string scaleStr = ""; switch (scaleType) { case PokerScaleType.TINY: scaleStr = "tiny"; break; case PokerScaleType.MIDDLE: scaleStr = "middle"; break; case PokerScaleType.BIG: scaleStr = "big"; break; } result += jokerStr + scaleStr; } //spade and club show black number image, heart and diamend show red image else { //A-K refers 0-12 in logic, but refers 1-13 in image res if (cardSuit == PokerCardSuit.HEART || cardSuit == PokerCardSuit.DIAMEND) { result += "r" + (cardKey + 1); } else { result += cardKey + 1; } } return(result); }
/*only use this value to compare two cards order priority * redJoker must be the biggest, 3 is smallest * ->RedJoker,BlackJoker,2,A,K-2<- * same key should be ordered as club, diamend, heart,spade */ private float GetCardOrderValue(int cardId) { /* * redJoker-3 Refers 16-2; */ float result; int originalKey = GetCardKey(cardId); int key = originalKey <= 1 ? originalKey + 13 : originalKey; PokerCardSuit suit = GetCardSuit(cardId); if (suit == PokerCardSuit.JOKER) { result = 15 + key + (int)suit * 0.1f; } else { result = key + (int)suit * 0.1f; } return(result); }
public PokerCard(PokerCardSuit suit, PokerCardRank rank) { this.rank = rank; this.suit = suit; }