public void SaveValues(int currentGame, int skip, short?river2, string winner2, short?winning2, short?river3, string winner3, short?winning3, short?river4, string winner4, short?winning4) { var game = context.Games.OrderBy(p => p.Id).Skip(currentGame * 3 + skip).First(); game.River2 = river2; game.Winner2 = winner2; game.Winning2 = winning2; game.River3 = river3; game.Winner3 = winner3; game.Winning3 = winning3; game.River4 = river4; game.Winner4 = winner4; game.Winning4 = winning4; context.SaveChanges(); }
private GameState SetState(GameState state) { ctx.GameStates.Add(state); try { ctx.SaveChanges(); return(state); } catch { } return(null); }
public void ClearRiverFinder() { using (var context = new PokerBetContext()) { foreach (var row in context.RiverFinder) { row.Prize1 = 0; row.Prize2 = 0; row.Prize3 = 0; row.Prize4 = 0; row.Prize5 = 0; row.Prize6 = 0; row.Prize7 = 0; row.Prize8 = 0; } context.SaveChanges(); } }