private static void BattleLoop() { const int maxLevel = 20; const int minLevel = 1; Pokemon poke1 = null; Pokemon poke2 = null; bool gameOver = false; do { int stand; // Pokemon init or Check if a pokemon was purged if (poke1 == null) { poke1 = Pokemon.GeneratorPokemon(Pokemon.AantalLevelverhogingen + minLevel); poke1.Name = "Pokemon " + Pokemon.AantalGegenereerdePokemon; } if (poke2 == null) { poke2 = Pokemon.GeneratorPokemon(Pokemon.AantalLevelverhogingen + minLevel); poke2.Name = "Pokemon " + Pokemon.AantalGegenereerdePokemon; } // Battle happens stand = Pokemon.Battle(poke1, poke2); BattleResult(poke1, poke2, stand); // Game over condition if (poke1.Level >= maxLevel || poke2.Level >= maxLevel) { gameOver = true; } // Loser gets purged if (stand == 1) { poke2 = null; } else if (stand == 2) { poke1 = null; } Console.ReadLine(); } while (!gameOver); // Winner/Result screen if (poke1 != null) { WinnerResult(poke1); } else { WinnerResult(poke2); } }