Пример #1
0
 /// <summary>
 /// Metodo che setta lo stato del Pokémon indicato
 /// </summary>
 /// <param name="index">Indice del Pokémon</param>
 /// <param name="state">Stato da assegnare</param>
 public void SetState(int index, PokeState state)
 {
     if (index <= 0)
     {
         index = 1;
     }
     Pokedex[index - 1] = state;
 }
Пример #2
0
    public override PlayerState FixedUpdate(float delta)
    {
        base.FixedUpdate(delta);

        if ((!animation.IsPlaying() && !Input.IsActionPressed("CommandItem")) || timer > 0.5)
        {
            AttackState a = new PokeState();
            a.Damage    = Damage + (int)(20 * timer / 0.5f);
            a.KnockBack = KnockBack + (int)(50 * timer / 0.5f);
            return(a);
        }

        timer += delta;
        return(null);
    }
Пример #3
0
 /// <summary>
 /// Metodo che setta lo stato del Pokémon indicato
 /// </summary>
 /// <param name="index">Indice del Pokémon</param>
 /// <param name="state">Stato da assegnare</param>
 public void SetState(int index, PokeState state)
 {
     if (index <= 0)
         index = 1;
     Pokedex[index - 1] = state;
 }