public PokeList1(PokeListType c = PokeListType.Single, bool jp = false) : base(c, jp) { }
public static int GetDataLength(PokeListType c, bool jp) => GetDataSize(c, jp, GetEntrySize(IsCapacityPartyFormat(c)));
public PokeList1(byte[] d, PokeListType c = PokeListType.Single, bool jp = false) : base(d, c, jp) { }