protected void Awake() { //取得 _put_Out_Item = gameObject.AddComponent <PutOutSmallItems>(); _sprite = GetComponent <SpriteRenderer>(); _camera_Shake = GameObject.FindWithTag("MainCamera").GetComponent <CameraShake>(); poisoned_Enemy = gameObject.AddComponent <PoisonedEnemy>(); //初期値代入 DEFAULT_LIFE = new List <int>(life); }
// Use this for initialization void Awake() { //取得 _sprite = GetComponent <SpriteRenderer>(); default_Color = _sprite.color; damaged_Color = default_Color * new Color(1.0f, 0.7f, 0.7f, 1.0f); default_Life = life; spider_Footing_Enemy = gameObject.AddComponent <SpiderFootingEnemy>(); poisoned_Enemy = gameObject.AddComponent <PoisonedEnemy>(); vanish_Shoot_If_Collected_Hina = Resources.Load("Effect/EnemyVanishShoot") as GameObject; }