public static Skill GetNewSkill(SkillData.RootObject skillData, BattleCharacterInfo user, int lv) { Skill skill = new Skill(); if (skillData.Type == SkillData.TypeEnum.Attack) { skill = new AttackSkill(skillData, user, lv); } else if (skillData.Type == SkillData.TypeEnum.Cure) { skill = new CureSkill(skillData, user, lv); } else if (skillData.Type == SkillData.TypeEnum.Buff) { skill = new BuffSkill(skillData, user, lv); } else if (skillData.Type == SkillData.TypeEnum.Poison) { skill = new PoisonSkill(skillData, user, lv); } else if (skillData.Type == SkillData.TypeEnum.Paralysis) { skill = new ParalysisSkill(skillData, user, lv); } else if (skillData.Type == SkillData.TypeEnum.Sleeping) { skill = new SleepSkill(skillData, user, lv); } else if (skillData.Type == SkillData.TypeEnum.ClearAbnormal) { skill = new ClearAbnormalSkill(skillData, user, lv); } else if (skillData.Type == SkillData.TypeEnum.Field) { skill = new FieldSkill(skillData, user, lv); } else if (skillData.Type == SkillData.TypeEnum.CureItem) { skill = new CureItemSkill(skillData, lv); } else if (skillData.Type == SkillData.TypeEnum.Striking) { skill = new StrikingSkill(skillData, user, lv); } else if (skillData.Type == SkillData.TypeEnum.CureLeastHP) { skill = new CureLeastHPSkill(skillData, user, lv); } else if (skillData.Type == SkillData.TypeEnum.Summon) { skill = new SummonSkill(skillData, user, lv); } else if (skillData.Type == SkillData.TypeEnum.Train) { skill = new TrainSkill(skillData, user, lv); } else if (skillData.Type == SkillData.TypeEnum.Donothing) { skill = new DonothingSkill(skillData, user, lv); } else if (skillData.Type == SkillData.TypeEnum.RecoverMP) { skill = new RecoverMPItemSkill(skillData, lv); } else if (skillData.Type == SkillData.TypeEnum.RageAttack) { skill = new RageAttackSkill(skillData, user, lv); } else if (skillData.Type == SkillData.TypeEnum.AbnormalAttack) { skill = new AbnormalAttackSkill(skillData, user, lv); } else if (skillData.Type == SkillData.TypeEnum.CancelAction) { skill = new CancelActionSkill(skillData, user, lv); } else if (skillData.Type == SkillData.TypeEnum.CureMySelf) { skill = new CureMyselfSkill(skillData, user, lv); } return(skill); }
public Poison(PoisonSkill skill) { this.skill = skill; ticksCount = skill.effectDuration / skill.tickStep; }
public PoisonBuff(PoisonSkill skill) { this.skill = skill; }