void CheckPlayerOne(GameObject other) { if (c.playerOneVisit[0] && c.playerOneVisit[1] && c.playerOneVisit[2]) { if (other.tag == "playerOne") { manager.LastTurn(); } else { c.GameOver(player2); } } }
public void SkipTurn(string roomName) { //TO DO: reveal the info here //Double interact 2 end turn?? //EndTurn(); //prevents player from moving if (last_turn && !end) { end = true; mainCanvas.GameOver(player1); } if (end) { return; } if (hintText != null) { hintText.text = "You are in " + roomName; } numTaken = maxTurns; turnText.text = numTaken.ToString(); Debug.Log(roomName); }