void IPointerUpHandler.OnPointerUp(PointerEventData eventData) { if (currentReaction != null) { currentReaction.Hide(); currentReaction = null; } }
void IPointerUpHandler.OnPointerUp(PointerEventData eventData) { if (currentReaction != null) { vector2ReactiveProperty.Value = Vector2.zero; currentReaction.Hide(); currentReaction = null; } }
void IPointerDownHandler.OnPointerDown(PointerEventData eventData) { currentReaction = CreateReaction(eventData.position); }