private void AddWarpPointNode(BasePoint add, int _index) { // ISSUE: object of a compiler-generated type is created // ISSUE: variable of a compiler-generated type AllAreaMapUI.\u003CAddWarpPointNode\u003Ec__AnonStorey0 nodeCAnonStorey0 = new AllAreaMapUI.\u003CAddWarpPointNode\u003Ec__AnonStorey0(); // ISSUE: reference to a compiler-generated field nodeCAnonStorey0.add = add; // ISSUE: reference to a compiler-generated field nodeCAnonStorey0.\u0024this = this; Button button = (Button)Object.Instantiate <Button>((M0)this.WarpContentNode); ((Component)button).get_transform().SetParent(this.WarpContent.get_transform(), false); ((Component)button).get_transform().set_localScale(this.LocalScaleDef); // ISSUE: reference to a compiler-generated field // ISSUE: reference to a compiler-generated field if (!Singleton <Resources> .Instance.itemIconTables.BaseName.TryGetValue(nodeCAnonStorey0.add.ID, out nodeCAnonStorey0.name)) { // ISSUE: reference to a compiler-generated field // ISSUE: reference to a compiler-generated field nodeCAnonStorey0.name = string.Format("拠点{0:00}", (object)nodeCAnonStorey0.add.ID); } // ISSUE: reference to a compiler-generated field nodeCAnonStorey0.node = (WarpListNode)((Component)button).GetComponent <WarpListNode>(); // ISSUE: reference to a compiler-generated field // ISSUE: reference to a compiler-generated field // ISSUE: reference to a compiler-generated field nodeCAnonStorey0.node.Set(nodeCAnonStorey0.add, nodeCAnonStorey0.name); int baseIconId = Singleton <Resources> .Instance.DefinePack.MinimapUIDefine.BaseIconID; bool flag = false; // ISSUE: reference to a compiler-generated field // ISSUE: reference to a compiler-generated field if (Singleton <Manager.Map> .Instance.GetBasePointOpenState(nodeCAnonStorey0.node.basePoint.ID, out flag) && flag && !nodeCAnonStorey0.node.canWarp) { // ISSUE: reference to a compiler-generated field nodeCAnonStorey0.node.IconSet(Singleton <Resources> .Instance.itemIconTables.ActionIconTable[baseIconId]); } // ISSUE: method pointer ((UnityEvent)button.get_onClick()).AddListener(new UnityAction((object)nodeCAnonStorey0, __methodptr(\u003C\u003Em__0))); this.enterTrigger = (PointerEnterTrigger)((Component)button).get_gameObject().GetComponent <PointerEnterTrigger>(); if (Object.op_Equality((Object)this.enterTrigger, (Object)null)) { this.enterTrigger = (PointerEnterTrigger)((Component)button).get_gameObject().AddComponent <PointerEnterTrigger>(); } this.onEnter = new UITrigger.TriggerEvent(); ((UITrigger)this.enterTrigger).get_Triggers().Add(this.onEnter); // ISSUE: reference to a compiler-generated field nodeCAnonStorey0.id = this.WarpNodes.Count; // ISSUE: method pointer ((UnityEvent <BaseEventData>) this.onEnter).AddListener(new UnityAction <BaseEventData>((object)nodeCAnonStorey0, __methodptr(\u003C\u003Em__1))); ((Component)button).get_gameObject().SetActive(true); this.WarpNodes.Add(button); }
public void Init() { this.Input = Singleton <Input> .Instance; if (this.CategoryFilterID != null) { ((ReactiveProperty <int>) this.CategoryFilterID).Dispose(); } ObservableExtensions.Subscribe <int>((IObservable <M0>) this.CategoryFilterID, (Action <M0>)(x => ((Component)this.Cursor).get_transform().set_position(((Component)this.actionFilter.ActionToggles[x]).get_transform().get_position()))); for (int index = 0; index < this.actionFilter.ActionToggles.Length; ++index) { // ISSUE: object of a compiler-generated type is created // ISSUE: variable of a compiler-generated type MapActionCategoryUI.\u003CInit\u003Ec__AnonStorey0 initCAnonStorey0 = new MapActionCategoryUI.\u003CInit\u003Ec__AnonStorey0(); // ISSUE: reference to a compiler-generated field initCAnonStorey0.\u0024this = this; // ISSUE: reference to a compiler-generated field initCAnonStorey0.id = index; // ISSUE: reference to a compiler-generated field PointerEnterTrigger pointerEnterTrigger = (PointerEnterTrigger)((Component)this.actionFilter.ActionToggles[initCAnonStorey0.id]).get_gameObject().GetComponent <PointerEnterTrigger>(); if (Object.op_Equality((Object)pointerEnterTrigger, (Object)null)) { // ISSUE: reference to a compiler-generated field pointerEnterTrigger = (PointerEnterTrigger)((Component)this.actionFilter.ActionToggles[initCAnonStorey0.id]).get_gameObject().AddComponent <PointerEnterTrigger>(); } UITrigger.TriggerEvent triggerEvent = new UITrigger.TriggerEvent(); if (((UITrigger)pointerEnterTrigger).get_Triggers().Count > 0) { ((UITrigger)pointerEnterTrigger).get_Triggers().Clear(); } ((UITrigger)pointerEnterTrigger).get_Triggers().Add(triggerEvent); // ISSUE: method pointer ((UnityEvent <BaseEventData>)triggerEvent).AddListener(new UnityAction <BaseEventData>((object)initCAnonStorey0, __methodptr(\u003C\u003Em__0))); } if (this.Dispose != null) { this.Dispose.Dispose(); } this.Dispose = ObservableExtensions.Subscribe <long>(Observable.Where <long>(Observable.TakeUntilDestroy <long>((IObservable <M0>)Observable.EveryUpdate(), ((Component)this).get_gameObject()), (Func <M0, bool>)(_ => this.Input.FocusLevel == this.FocusLevel)), (Action <M0>)(_ => this.OnUpdate())); ActionIDDownCommand actionIdDownCommand = new ActionIDDownCommand() { ActionID = ActionID.Submit }; // ISSUE: method pointer actionIdDownCommand.TriggerEvent.AddListener(new UnityAction((object)this, __methodptr(\u003CInit\u003Em__3))); this._actionCommands.Clear(); this._actionCommands.Add(actionIdDownCommand); this.Start(); }
public void Init() { this.Input = Singleton <Input> .Instance; ObservableExtensions.Subscribe <int>((IObservable <M0>) this.WarpID, (Action <M0>)(x => { if (x == 0) { ((Behaviour)this.Cursor[0]).set_enabled(true); ((Behaviour)this.Cursor[1]).set_enabled(false); } else { if (x <= 0) { return; } ((Behaviour)this.Cursor[0]).set_enabled(false); ((Behaviour)this.Cursor[1]).set_enabled(true); } })); this.disposable = ObservableExtensions.Subscribe <long>(Observable.Where <long>(Observable.TakeUntilDestroy <long>((IObservable <M0>)Observable.EveryUpdate(), ((Component)this).get_gameObject()), (Func <M0, bool>)(_ => this.Input.FocusLevel == this.FocusLevel)), (Action <M0>)(_ => this.OnUpdate())); PointerEnterTrigger pointerEnterTrigger = (PointerEnterTrigger)((Component)this.areaMapUI._WorldMap).get_gameObject().GetComponent <PointerEnterTrigger>(); if (Object.op_Equality((Object)pointerEnterTrigger, (Object)null)) { pointerEnterTrigger = (PointerEnterTrigger)((Component)this.areaMapUI._WorldMap).get_gameObject().AddComponent <PointerEnterTrigger>(); } UITrigger.TriggerEvent triggerEvent = new UITrigger.TriggerEvent(); ((UITrigger)pointerEnterTrigger).get_Triggers().Add(triggerEvent); // ISSUE: method pointer ((UnityEvent <BaseEventData>)triggerEvent).AddListener(new UnityAction <BaseEventData>((object)this, __methodptr(\u003CInit\u003Em__3))); ActionIDDownCommand actionIdDownCommand = new ActionIDDownCommand() { ActionID = ActionID.Submit }; // ISSUE: method pointer actionIdDownCommand.TriggerEvent.AddListener(new UnityAction((object)this, __methodptr(\u003CInit\u003Em__4))); this._actionCommands.Add(actionIdDownCommand); this.Start(); }
private void Start() { this.input = Singleton <Input> .Instance; PointerEnterTrigger pointerEnterTrigger = (PointerEnterTrigger)((Component)this.Atari).get_gameObject().AddComponent <PointerEnterTrigger>(); UITrigger.TriggerEvent triggerEvent1 = new UITrigger.TriggerEvent(); ((UITrigger)pointerEnterTrigger).get_Triggers().Add(triggerEvent1); // ISSUE: method pointer ((UnityEvent <BaseEventData>)triggerEvent1).AddListener(new UnityAction <BaseEventData>((object)this, __methodptr(\u003CStart\u003Em__0))); PointerExitTrigger pointerExitTrigger = (PointerExitTrigger)((Component)this.Atari).get_gameObject().AddComponent <PointerExitTrigger>(); UITrigger.TriggerEvent triggerEvent2 = new UITrigger.TriggerEvent(); ((UITrigger)pointerExitTrigger).get_Triggers().Add(triggerEvent2); // ISSUE: method pointer ((UnityEvent <BaseEventData>)triggerEvent2).AddListener(new UnityAction <BaseEventData>((object)this, __methodptr(\u003CStart\u003Em__1))); if (!this.InitList) { return; } this.ListNodeSet((List <ScrollCylinderNode>)null); }
public void Init() { this.hScene = (HScene)((Component)Singleton <HSceneFlagCtrl> .Instance).GetComponent <HScene>(); this.femailes = this.hScene.GetFemales(); this.hSceneManager = Singleton <HSceneManager> .Instance; // ISSUE: method pointer ((UnityEvent)this.Sort.get_onClick()).AddListener(new UnityAction((object)this, __methodptr(\u003CInit\u003Em__2))); // ISSUE: method pointer ((UnityEvent)this.SortUpDown[0].get_onClick()).AddListener(new UnityAction((object)this, __methodptr(\u003CInit\u003Em__3))); // ISSUE: method pointer ((UnityEvent)this.SortUpDown[1].get_onClick()).AddListener(new UnityAction((object)this, __methodptr(\u003CInit\u003Em__4))); // ISSUE: method pointer ((UnityEvent)this.cross.get_onClick()).AddListener(new UnityAction((object)this, __methodptr(\u003CInit\u003Em__5))); this.lstCoordinatesBase = CustomClothesFileInfoAssist.CreateClothesFileInfoList(false, true, true, true); this.lstCoordinates.Clear(); for (int index = 0; index < this.lstCoordinatesBase.Count; ++index) { // ISSUE: object of a compiler-generated type is created // ISSUE: variable of a compiler-generated type HSceneSpriteCoordinatesCard.\u003CInit\u003Ec__AnonStorey0 initCAnonStorey0 = new HSceneSpriteCoordinatesCard.\u003CInit\u003Ec__AnonStorey0(); // ISSUE: reference to a compiler-generated field initCAnonStorey0.\u0024this = this; // ISSUE: reference to a compiler-generated field initCAnonStorey0.no = index; HSceneSpriteCoordinatesNode spriteCoordinatesNode = (HSceneSpriteCoordinatesNode)Object.Instantiate <HSceneSpriteCoordinatesNode>((M0)this.CoordinatesNode, this.Content); ((Component)spriteCoordinatesNode).get_gameObject().SetActive(true); this.lstCoordinates.Add(spriteCoordinatesNode); // ISSUE: reference to a compiler-generated field // ISSUE: reference to a compiler-generated field this.lstCoordinates[initCAnonStorey0.no].id = initCAnonStorey0.no; // ISSUE: reference to a compiler-generated field // ISSUE: reference to a compiler-generated field this.lstCoordinates[initCAnonStorey0.no].coodeName.set_text(this.lstCoordinatesBase[initCAnonStorey0.no].name); // ISSUE: reference to a compiler-generated field // ISSUE: reference to a compiler-generated field this.lstCoordinates[initCAnonStorey0.no].CreateCoodeTime = this.lstCoordinatesBase[initCAnonStorey0.no].time; // ISSUE: reference to a compiler-generated field // ISSUE: method pointer ((UnityEvent)((Button)((Component)this.lstCoordinates[initCAnonStorey0.no]).GetComponent <Button>()).get_onClick()).AddListener(new UnityAction((object)initCAnonStorey0, __methodptr(\u003C\u003Em__0))); // ISSUE: reference to a compiler-generated field // ISSUE: reference to a compiler-generated field this.lstCoordinates[initCAnonStorey0.no].image = (Image)((Component)this.lstCoordinates[initCAnonStorey0.no]).GetComponent <Image>(); // ISSUE: reference to a compiler-generated field // ISSUE: reference to a compiler-generated field this.lstCoordinates[initCAnonStorey0.no].fileName = this.lstCoordinatesBase[initCAnonStorey0.no].FileName; } PointerEnterTrigger pointerEnterTrigger1 = (PointerEnterTrigger)null; UITrigger.TriggerEvent triggerEvent1 = new UITrigger.TriggerEvent(); PointerExitTrigger pointerExitTrigger1 = (PointerExitTrigger)null; UITrigger.TriggerEvent triggerEvent2 = new UITrigger.TriggerEvent(); for (int index = 0; index < this.lstSortCategory.Count; ++index) { // ISSUE: object of a compiler-generated type is created // ISSUE: variable of a compiler-generated type HSceneSpriteCoordinatesCard.\u003CInit\u003Ec__AnonStorey1 initCAnonStorey1 = new HSceneSpriteCoordinatesCard.\u003CInit\u003Ec__AnonStorey1(); // ISSUE: reference to a compiler-generated field initCAnonStorey1.\u0024this = this; // ISSUE: reference to a compiler-generated field initCAnonStorey1.no = index; // ISSUE: reference to a compiler-generated field ((UnityEventBase)this.lstSortCategory[initCAnonStorey1.no].onValueChanged).RemoveAllListeners(); // ISSUE: reference to a compiler-generated field // ISSUE: method pointer ((UnityEvent <bool>) this.lstSortCategory[initCAnonStorey1.no].onValueChanged).AddListener(new UnityAction <bool>((object)initCAnonStorey1, __methodptr(\u003C\u003Em__0))); pointerEnterTrigger1 = (PointerEnterTrigger)null; UITrigger.TriggerEvent triggerEvent3 = new UITrigger.TriggerEvent(); // ISSUE: reference to a compiler-generated field PointerEnterTrigger pointerEnterTrigger2 = (PointerEnterTrigger)((Component)this.lstSortCategory[initCAnonStorey1.no]).get_gameObject().GetComponent <PointerEnterTrigger>(); if (Object.op_Equality((Object)pointerEnterTrigger2, (Object)null)) { // ISSUE: reference to a compiler-generated field pointerEnterTrigger2 = (PointerEnterTrigger)((Component)this.lstSortCategory[initCAnonStorey1.no]).get_gameObject().AddComponent <PointerEnterTrigger>(); } if (((UITrigger)pointerEnterTrigger2).get_Triggers().Count > 0) { ((UITrigger)pointerEnterTrigger2).get_Triggers().Clear(); } ((UITrigger)pointerEnterTrigger2).get_Triggers().Add(triggerEvent3); // ISSUE: method pointer ((UnityEvent <BaseEventData>)triggerEvent3).AddListener(new UnityAction <BaseEventData>((object)initCAnonStorey1, __methodptr(\u003C\u003Em__1))); pointerExitTrigger1 = (PointerExitTrigger)null; UITrigger.TriggerEvent triggerEvent4 = new UITrigger.TriggerEvent(); // ISSUE: reference to a compiler-generated field PointerExitTrigger pointerExitTrigger2 = (PointerExitTrigger)((Component)this.lstSortCategory[initCAnonStorey1.no]).get_gameObject().GetComponent <PointerExitTrigger>(); if (Object.op_Equality((Object)pointerExitTrigger2, (Object)null)) { // ISSUE: reference to a compiler-generated field pointerExitTrigger2 = (PointerExitTrigger)((Component)this.lstSortCategory[initCAnonStorey1.no]).get_gameObject().AddComponent <PointerExitTrigger>(); } if (((UITrigger)pointerExitTrigger2).get_Triggers().Count > 0) { ((UITrigger)pointerExitTrigger2).get_Triggers().Clear(); } ((UITrigger)pointerExitTrigger2).get_Triggers().Add(triggerEvent4); // ISSUE: method pointer ((UnityEvent <BaseEventData>)triggerEvent4).AddListener(new UnityAction <BaseEventData>((object)initCAnonStorey1, __methodptr(\u003C\u003Em__2))); } this.ListSort(0); // ISSUE: method pointer ((UnityEvent)this.BeforeCoode.get_onClick()).AddListener(new UnityAction((object)this, __methodptr(\u003CInit\u003Em__6))); // ISSUE: method pointer ((UnityEvent)this.DecideCoode.get_onClick()).AddListener(new UnityAction((object)this, __methodptr(\u003CInit\u003Em__7))); // ISSUE: method pointer this.hSceneSpriteChaChoice.SetAction(new UnityAction((object)this, __methodptr(\u003CInit\u003Em__8))); }
public void ListNodeSet(List <ScrollCylinderNode> hSceneScrollNodes = null) { // ISSUE: object of a compiler-generated type is created // ISSUE: variable of a compiler-generated type ScrollCylinder.\u003CListNodeSet\u003Ec__AnonStorey0 nodeSetCAnonStorey0 = new ScrollCylinder.\u003CListNodeSet\u003Ec__AnonStorey0(); // ISSUE: reference to a compiler-generated field nodeSetCAnonStorey0.\u0024this = this; this.lstNodes.Clear(); if (hSceneScrollNodes != null) { this.lstNodes.AddRange((IEnumerable <ScrollCylinderNode>)hSceneScrollNodes); } else { this.lstNodes.AddRange((IEnumerable <ScrollCylinderNode>) this.Contents.GetComponentsInChildren <ScrollCylinderNode>()); } if (this.lstNodes.Count == 0) { return; } if (Object.op_Inequality((Object)this.cursor, (Object)null)) { this.cursor.SetActive(this.lstNodes.Count != 0); } this.BlankSet(this.lstNodes[0], true); for (int index = 0; index < this.lstNodes.Count; ++index) { ((Component)this.lstNodes[index]).get_transform().set_localScale(new Vector3(1f, 1f, 1f)); } for (int index = 0; index < this.lstBlankNodes.Count; ++index) { ((Component)this.lstBlankNodes[index]).get_transform().set_localScale(new Vector3(1f, 1f, 1f)); } // ISSUE: reference to a compiler-generated field nodeSetCAnonStorey0.ContentsRt = (RectTransform)this.Contents.GetComponent <RectTransform>(); // ISSUE: reference to a compiler-generated field // ISSUE: reference to a compiler-generated field nodeSetCAnonStorey0.ContentsPosition = Vector2.op_Implicit(nodeSetCAnonStorey0.ContentsRt.get_anchoredPosition()); if (!this.OldRect.get_activeSelf()) { this.OldRect.SetActive(true); } // ISSUE: reference to a compiler-generated field nodeSetCAnonStorey0.rt2 = (RectTransform)this.OldRect.GetComponent <RectTransform>(); // ISSUE: reference to a compiler-generated field // ISSUE: reference to a compiler-generated field this.OldRectSet(nodeSetCAnonStorey0.ContentsRt, ref nodeSetCAnonStorey0.rt2); // ISSUE: reference to a compiler-generated field // ISSUE: reference to a compiler-generated field nodeSetCAnonStorey0.position2 = nodeSetCAnonStorey0.ContentsPosition; // ISSUE: reference to a compiler-generated field // ISSUE: reference to a compiler-generated field // ISSUE: reference to a compiler-generated field nodeSetCAnonStorey0.ContentsPosition = this.LimitPos(nodeSetCAnonStorey0.ContentsRt, nodeSetCAnonStorey0.ContentsPosition); // ISSUE: reference to a compiler-generated field // ISSUE: reference to a compiler-generated field nodeSetCAnonStorey0.ContentsRt.set_anchoredPosition(Vector2.op_Implicit(nodeSetCAnonStorey0.ContentsPosition)); PointerEnterTrigger pointerEnterTrigger1 = (PointerEnterTrigger)null; UITrigger.TriggerEvent triggerEvent1 = new UITrigger.TriggerEvent(); for (int index1 = 0; index1 < this.lstNodes.Count; ++index1) { int index2 = index1; pointerEnterTrigger1 = (PointerEnterTrigger)null; PointerEnterTrigger component = (PointerEnterTrigger)((Component)this.lstNodes[index2]).get_gameObject().GetComponent <PointerEnterTrigger>(); ((Component)this.lstNodes[index2]).get_gameObject().SetActive(true); if (!Object.op_Inequality((Object)component, (Object)null)) { PointerEnterTrigger pointerEnterTrigger2 = (PointerEnterTrigger)((Component)this.lstNodes[index2]).get_gameObject().AddComponent <PointerEnterTrigger>(); UITrigger.TriggerEvent triggerEvent2 = new UITrigger.TriggerEvent(); ((UITrigger)pointerEnterTrigger2).get_Triggers().Add(triggerEvent2); // ISSUE: method pointer ((UnityEvent <BaseEventData>)triggerEvent2).AddListener(new UnityAction <BaseEventData>((object)nodeSetCAnonStorey0, __methodptr(\u003C\u003Em__0))); } } // ISSUE: reference to a compiler-generated field Rect rect1 = nodeSetCAnonStorey0.ContentsRt.get_rect(); if ((double)((Rect) ref rect1).get_width() != 0.0) { // ISSUE: reference to a compiler-generated field Rect rect2 = nodeSetCAnonStorey0.ContentsRt.get_rect(); if ((double)((Rect) ref rect2).get_height() != 0.0) { // ISSUE: reference to a compiler-generated method ObservableExtensions.Subscribe <Unit>((IObservable <M0>)Observable.NextFrame((FrameCountType)0), (Action <M0>) new Action <Unit>(nodeSetCAnonStorey0.\u003C\u003Em__2)); return; } } // ISSUE: reference to a compiler-generated method ObservableExtensions.Subscribe <Unit>((IObservable <M0>)Observable.NextFrame((FrameCountType)0), (Action <M0>) new Action <Unit>(nodeSetCAnonStorey0.\u003C\u003Em__1)); }
private void Start() { this.MainCategoryActive = new bool[this.MainCategory.Length]; this.SubCategoryActive = new bool[this.SubCategory.Length]; for (int index = 0; index < this.MainCategoryActive.Length; ++index) { this.MainCategoryActive[index] = false; } for (int index = 0; index < this.SubCategoryActive.Length; ++index) { this.SubCategoryActive[index] = false; } PointerEnterTrigger pointerEnterTrigger = (PointerEnterTrigger)null; UITrigger.TriggerEvent triggerEvent1 = new UITrigger.TriggerEvent(); PointerExitTrigger pointerExitTrigger = (PointerExitTrigger)null; UITrigger.TriggerEvent triggerEvent2 = new UITrigger.TriggerEvent(); this.bMainCategory = new bool[this.MainCategory.Length]; this.btMainCategory = new Button[this.MainCategory.Length]; for (int index = 0; index < this.MainCategory.Length; ++index) { // ISSUE: object of a compiler-generated type is created // ISSUE: variable of a compiler-generated type HSceneSpriteCategories.\u003CStart\u003Ec__AnonStorey0 startCAnonStorey0 = new HSceneSpriteCategories.\u003CStart\u003Ec__AnonStorey0(); // ISSUE: reference to a compiler-generated field startCAnonStorey0.\u0024this = this; // ISSUE: reference to a compiler-generated field startCAnonStorey0.no = index; pointerEnterTrigger = (PointerEnterTrigger)null; UITrigger.TriggerEvent triggerEvent3 = new UITrigger.TriggerEvent(); // ISSUE: reference to a compiler-generated field ((UITrigger)this.MainCategory[startCAnonStorey0.no].get_gameObject().AddComponent <PointerEnterTrigger>()).get_Triggers().Add(triggerEvent3); // ISSUE: method pointer ((UnityEvent <BaseEventData>)triggerEvent3).AddListener(new UnityAction <BaseEventData>((object)startCAnonStorey0, __methodptr(\u003C\u003Em__0))); pointerExitTrigger = (PointerExitTrigger)null; UITrigger.TriggerEvent triggerEvent4 = new UITrigger.TriggerEvent(); // ISSUE: reference to a compiler-generated field ((UITrigger)this.MainCategory[startCAnonStorey0.no].get_gameObject().AddComponent <PointerExitTrigger>()).get_Triggers().Add(triggerEvent4); // ISSUE: method pointer ((UnityEvent <BaseEventData>)triggerEvent4).AddListener(new UnityAction <BaseEventData>((object)startCAnonStorey0, __methodptr(\u003C\u003Em__1))); // ISSUE: reference to a compiler-generated field this.bMainCategory[startCAnonStorey0.no] = false; // ISSUE: reference to a compiler-generated field // ISSUE: reference to a compiler-generated field this.btMainCategory[startCAnonStorey0.no] = (Button)this.MainCategory[startCAnonStorey0.no].GetComponentInChildren <Button>(); } this.bSubCategory = new bool[this.SubCategory.Length]; this.btSubCategory = new Button[this.SubCategory.Length]; for (int index = 0; index < this.SubCategory.Length; ++index) { // ISSUE: object of a compiler-generated type is created // ISSUE: variable of a compiler-generated type HSceneSpriteCategories.\u003CStart\u003Ec__AnonStorey1 startCAnonStorey1 = new HSceneSpriteCategories.\u003CStart\u003Ec__AnonStorey1(); // ISSUE: reference to a compiler-generated field startCAnonStorey1.\u0024this = this; // ISSUE: reference to a compiler-generated field startCAnonStorey1.no = index; pointerEnterTrigger = (PointerEnterTrigger)null; UITrigger.TriggerEvent triggerEvent3 = new UITrigger.TriggerEvent(); // ISSUE: reference to a compiler-generated field ((UITrigger)this.SubCategory[startCAnonStorey1.no].get_gameObject().AddComponent <PointerEnterTrigger>()).get_Triggers().Add(triggerEvent3); // ISSUE: method pointer ((UnityEvent <BaseEventData>)triggerEvent3).AddListener(new UnityAction <BaseEventData>((object)startCAnonStorey1, __methodptr(\u003C\u003Em__0))); pointerExitTrigger = (PointerExitTrigger)null; UITrigger.TriggerEvent triggerEvent4 = new UITrigger.TriggerEvent(); // ISSUE: reference to a compiler-generated field ((UITrigger)this.SubCategory[startCAnonStorey1.no].get_gameObject().AddComponent <PointerExitTrigger>()).get_Triggers().Add(triggerEvent4); // ISSUE: method pointer ((UnityEvent <BaseEventData>)triggerEvent4).AddListener(new UnityAction <BaseEventData>((object)startCAnonStorey1, __methodptr(\u003C\u003Em__1))); // ISSUE: reference to a compiler-generated field this.bSubCategory[startCAnonStorey1.no] = false; // ISSUE: reference to a compiler-generated field // ISSUE: reference to a compiler-generated field this.btSubCategory[startCAnonStorey1.no] = (Button)this.SubCategory[startCAnonStorey1.no].GetComponentInChildren <Button>(); } }
public void ListNodeSet(List <ScrollCylinderNode> ScrollNodes = null, bool targetInit = true) { // ISSUE: object of a compiler-generated type is created // ISSUE: variable of a compiler-generated type RotationScroll.\u003CListNodeSet\u003Ec__AnonStorey0 nodeSetCAnonStorey0 = new RotationScroll.\u003CListNodeSet\u003Ec__AnonStorey0(); // ISSUE: reference to a compiler-generated field nodeSetCAnonStorey0.\u0024this = this; this.lstNodes.Clear(); if (ScrollNodes != null) { for (int index = 0; index < ScrollNodes.Count; ++index) { RectTransform component = (RectTransform)((Component)ScrollNodes[index]).GetComponent <RectTransform>(); if (ScrollNodes.Count < this.MaxView) { RectTransform rectTransform = component; Rect rect1 = component.get_rect(); double num1 = (double)((Rect) ref rect1).get_width() / 2.0; Rect rect2 = component.get_rect(); double num2 = -(double)((Rect) ref rect2).get_height() / 2.0; Vector2 vector2_1 = new Vector2((float)num1, (float)num2); double num3; if (this.scrollMode == ScrollDir.Vertical) { num3 = 0.0; } else { Rect rect3 = component.get_rect(); num3 = (double)((Rect) ref rect3).get_width() * (double)(this.MaxView - 1); } double num4; if (this.scrollMode == ScrollDir.Horizontal) { num4 = 0.0; } else { Rect rect3 = component.get_rect(); num4 = -(double)((Rect) ref rect3).get_height() * (double)(this.MaxView - 1); } Vector2 vector2_2 = Vector2.op_Multiply(new Vector2((float)num3, (float)num4), (float)index); Vector2 vector2_3 = Vector2.op_Addition(vector2_1, vector2_2); rectTransform.set_anchoredPosition(vector2_3); } else { RectTransform rectTransform = component; Rect rect1 = component.get_rect(); double num1 = (double)((Rect) ref rect1).get_width() / 2.0; Rect rect2 = component.get_rect(); double num2 = -(double)((Rect) ref rect2).get_height() / 2.0; Vector2 vector2_1 = new Vector2((float)num1, (float)num2); double num3; if (this.scrollMode == ScrollDir.Vertical) { num3 = 0.0; } else { Rect rect3 = component.get_rect(); num3 = (double)((Rect) ref rect3).get_width(); } double num4; if (this.scrollMode == ScrollDir.Horizontal) { num4 = 0.0; } else { Rect rect3 = component.get_rect(); num4 = -(double)((Rect) ref rect3).get_height(); } Vector2 vector2_2 = Vector2.op_Multiply(new Vector2((float)num3, (float)num4), (float)index); Vector2 vector2_3 = Vector2.op_Addition(vector2_1, vector2_2); rectTransform.set_anchoredPosition(vector2_3); } this.lstNodes.AddLast(ScrollNodes[index]); } } else { ScrollCylinderNode[] componentsInChildren = (ScrollCylinderNode[])this.Contents.GetComponentsInChildren <ScrollCylinderNode>(); for (int index = 0; index < componentsInChildren.Length; ++index) { RectTransform component = (RectTransform)((Component)componentsInChildren[index]).GetComponent <RectTransform>(); if (componentsInChildren.Length < this.MaxView) { RectTransform rectTransform = component; Rect rect1 = component.get_rect(); double num1 = (double)((Rect) ref rect1).get_width() / 2.0; Rect rect2 = component.get_rect(); double num2 = -(double)((Rect) ref rect2).get_height() / 2.0; Vector2 vector2_1 = new Vector2((float)num1, (float)num2); double num3; if (this.scrollMode == ScrollDir.Vertical) { num3 = 0.0; } else { Rect rect3 = component.get_rect(); num3 = (double)((Rect) ref rect3).get_width() * (double)(this.MaxView - 1); } double num4; if (this.scrollMode == ScrollDir.Horizontal) { num4 = 0.0; } else { Rect rect3 = component.get_rect(); num4 = -(double)((Rect) ref rect3).get_height() * (double)(this.MaxView - 1); } Vector2 vector2_2 = Vector2.op_Multiply(new Vector2((float)num3, (float)num4), (float)index); Vector2 vector2_3 = Vector2.op_Addition(vector2_1, vector2_2); rectTransform.set_anchoredPosition(vector2_3); } else { RectTransform rectTransform = component; Rect rect1 = component.get_rect(); double num1 = (double)((Rect) ref rect1).get_width() / 2.0; Rect rect2 = component.get_rect(); double num2 = -(double)((Rect) ref rect2).get_height() / 2.0; Vector2 vector2_1 = new Vector2((float)num1, (float)num2); double num3; if (this.scrollMode == ScrollDir.Vertical) { num3 = 0.0; } else { Rect rect3 = component.get_rect(); num3 = (double)((Rect) ref rect3).get_width(); } double num4; if (this.scrollMode == ScrollDir.Horizontal) { num4 = 0.0; } else { Rect rect3 = component.get_rect(); num4 = -(double)((Rect) ref rect3).get_height(); } Vector2 vector2_2 = Vector2.op_Multiply(new Vector2((float)num3, (float)num4), (float)index); Vector2 vector2_3 = Vector2.op_Addition(vector2_1, vector2_2); rectTransform.set_anchoredPosition(vector2_3); } this.lstNodes.AddLast(componentsInChildren[index]); } } if (this.lstNodes.Count == 0) { return; } // ISSUE: reference to a compiler-generated field nodeSetCAnonStorey0.ContentsRt = (RectTransform)this.Contents.GetComponent <RectTransform>(); // ISSUE: reference to a compiler-generated field // ISSUE: reference to a compiler-generated field nodeSetCAnonStorey0.ContentsPosition = Vector2.op_Implicit(nodeSetCAnonStorey0.ContentsRt.get_anchoredPosition()); // ISSUE: reference to a compiler-generated field // ISSUE: reference to a compiler-generated field nodeSetCAnonStorey0.rt2 = (RectTransform)Object.Instantiate <RectTransform>((M0)nodeSetCAnonStorey0.ContentsRt); // ISSUE: reference to a compiler-generated field // ISSUE: reference to a compiler-generated field nodeSetCAnonStorey0.position2 = nodeSetCAnonStorey0.ContentsPosition; // ISSUE: reference to a compiler-generated field // ISSUE: reference to a compiler-generated field // ISSUE: reference to a compiler-generated field nodeSetCAnonStorey0.ContentsPosition = this.LimitPos(nodeSetCAnonStorey0.ContentsRt, nodeSetCAnonStorey0.ContentsPosition, this.scrollMode != ScrollDir.Vertical ? 0 : 1); // ISSUE: reference to a compiler-generated field // ISSUE: reference to a compiler-generated field nodeSetCAnonStorey0.ContentsRt.set_anchoredPosition(Vector2.op_Implicit(nodeSetCAnonStorey0.ContentsPosition)); PointerEnterTrigger pointerEnterTrigger1 = (PointerEnterTrigger)null; UITrigger.TriggerEvent triggerEvent1 = new UITrigger.TriggerEvent(); foreach (ScrollCylinderNode lstNode in this.lstNodes) { pointerEnterTrigger1 = (PointerEnterTrigger)null; PointerEnterTrigger component = (PointerEnterTrigger)((Component)lstNode).get_gameObject().GetComponent <PointerEnterTrigger>(); ((Component)lstNode).get_gameObject().SetActive(true); if (!Object.op_Inequality((Object)component, (Object)null)) { PointerEnterTrigger pointerEnterTrigger2 = (PointerEnterTrigger)((Component)lstNode).get_gameObject().AddComponent <PointerEnterTrigger>(); UITrigger.TriggerEvent triggerEvent2 = new UITrigger.TriggerEvent(); ((UITrigger)pointerEnterTrigger2).get_Triggers().Add(triggerEvent2); // ISSUE: method pointer ((UnityEvent <BaseEventData>)triggerEvent2).AddListener(new UnityAction <BaseEventData>((object)nodeSetCAnonStorey0, __methodptr(\u003C\u003Em__0))); } } if (!targetInit) { // ISSUE: reference to a compiler-generated field // ISSUE: reference to a compiler-generated field if (!Object.op_Inequality((Object)nodeSetCAnonStorey0.rt2, (Object)null) || !Object.op_Inequality((Object)((Component)nodeSetCAnonStorey0.rt2).get_gameObject(), (Object)null)) { return; } // ISSUE: reference to a compiler-generated field Object.Destroy((Object)((Component)nodeSetCAnonStorey0.rt2).get_gameObject()); } else { // ISSUE: reference to a compiler-generated field Rect rect1 = nodeSetCAnonStorey0.ContentsRt.get_rect(); if ((double)((Rect) ref rect1).get_width() != 0.0) { // ISSUE: reference to a compiler-generated field Rect rect2 = nodeSetCAnonStorey0.ContentsRt.get_rect(); if ((double)((Rect) ref rect2).get_height() != 0.0) { // ISSUE: reference to a compiler-generated method ObservableExtensions.Subscribe <Unit>((IObservable <M0>)Observable.NextFrame((FrameCountType)0), (Action <M0>) new Action <Unit>(nodeSetCAnonStorey0.\u003C\u003Em__2)); return; } } // ISSUE: reference to a compiler-generated method ObservableExtensions.Subscribe <Unit>((IObservable <M0>)Observable.NextFrame((FrameCountType)0), (Action <M0>) new Action <Unit>(nodeSetCAnonStorey0.\u003C\u003Em__1)); } }