public virtual void OnPointerDown(PointerEventData eventData) { _pointersCount++; PointerDown.SafeInvoke(eventData); }
public virtual void OnPointerDown(PointerEventData eventData) { PointerDown.SafeInvoke(eventData); }
public void OnPointerDown(PointerEventData eventData) { IsDragging = true; PointerDown.SafeInvoke(_mainCamera.ScreenToWorldPoint(eventData.position)); }