// Use this for initialization void Start() { neut = 0; occu = true; baseManager = GameObject.Find("BaseManager").GetComponent <BaseManager>(); unitCreateStart = GameObject.Find("GameSystem").GetComponent <UnitCreateStart>(); point = GameObject.Find("GameSystem").GetComponent <PointCont>(); circle = GetComponent <CircleCollider2D>(); renderers = new SpriteRenderer[10]; int i = 0; foreach (Transform child in transform) { renderers[i] = child.gameObject.GetComponent <SpriteRenderer>(); if (renderers != null) { i++; } } damageSprite = renderers[3]; //damageSprite.enabled = false; playerbase = GameObject.Find("PlayerBase"); slider.maxValue = BaseHP; }
// Use this for initialization void Start() { rb = GetComponent <Rigidbody2D>(); point = GameObject.Find("GameSystem").GetComponent <PointCont>(); HPMax = unitHp; slider.maxValue = HPMax; audios = GetComponents <AudioSource>(); }