Пример #1
0
    // Use this for initialization
    void Start()
    {
        neut            = 0;
        occu            = true;
        baseManager     = GameObject.Find("BaseManager").GetComponent <BaseManager>();
        unitCreateStart = GameObject.Find("GameSystem").GetComponent <UnitCreateStart>();
        point           = GameObject.Find("GameSystem").GetComponent <PointCont>();
        circle          = GetComponent <CircleCollider2D>();

        renderers = new SpriteRenderer[10];
        int i = 0;

        foreach (Transform child in transform)
        {
            renderers[i] = child.gameObject.GetComponent <SpriteRenderer>();
            if (renderers != null)
            {
                i++;
            }
        }
        damageSprite = renderers[3];
        //damageSprite.enabled = false;

        playerbase = GameObject.Find("PlayerBase");

        slider.maxValue = BaseHP;
    }
Пример #2
0
    // Use this for initialization
    void Start()
    {
        rb    = GetComponent <Rigidbody2D>();
        point = GameObject.Find("GameSystem").GetComponent <PointCont>();
        HPMax = unitHp;

        slider.maxValue = HPMax;

        audios = GetComponents <AudioSource>();
    }