Пример #1
0
    void Start()
    {
        PlayerNickname = PhotonNetwork.LocalPlayer.NickName;

        if (SceneManager.GetActiveScene().name.Equals("RoomLobby2Players") || SceneManager.GetActiveScene().name.Equals("RoomLobby3Players") || SceneManager.GetActiveScene().name.Equals("RoomLobby4Players"))
        {
            playerSpriteRenderer    = this.gameObject.GetComponent <SpriteRenderer>();
            PlayerNicknameText.text = PlayerPhotonView.Owner.NickName;
            if (PlayerPhotonView.Owner.NickName == PlayerNickname)
            {
                PlayerNicknameText.fontStyle = FontStyle.Bold;
            }
        }
        else if (SceneManager.GetActiveScene().name.Equals("Gameplay"))
        {
            PlayerUICanvas.gameObject.SetActive(false);

            gameplayManager = GameObject.Find("GameManager").GetComponent <GameplayManager>();
            newDice         = GameObject.Find("Dice").GetComponent <NewDice>();
            cardManager     = GameObject.Find("CardManager").GetComponent <CardManager>();
            pointBar        = GameObject.Find("Pointbar").GetComponent <PointBar>();

            this.gameObject.transform.localScale = gameplayManager.Player1SpawnLocation.transform.localScale;
        }
    }
Пример #2
0
    // Update is called once per frame
    void Update()
    {
        if (PlayerPointbarObject != null && IsGotPlayerPointbarObject == false)
        {
            pointBar = PlayerPointbarObject.GetComponent <PointBar>();
            IsGotPlayerPointbarObject = true;
        }

        if (IsReadyPutItem)
        {
            PutItemOnBoard();
        }
    }
Пример #3
0
 private void OnEnable()
 {
     m_PointBar = (PointBar)target;
 }