private void Server_WaitingForPlayers() { _spawnPointFile = PointAPI.GetPointList(SpawnPointFIleName); _useZombies = LoadedZombieSpawns.Count > 0; if (!_useZombies) { Log.Warn("There are no zombie spawn points."); } }
private void Server_ReloadedConfigs() => _spawnPointFile = PointAPI.GetPointList(SpawnPointFIleName);