// Use this for initialization public override void Start() { _labelPrefab = Resources.Load("Poi", typeof(GameObject)) as GameObject; _container = GameObject.Find("PoiContainer"); var pfs = new PoiFactorySettings(); pfs.DefaultPoi = createPoiSettings(PoiType.Unknown, "Textures/poi_icons_18@2x_139"); pfs.SettingsPoi = new System.Collections.Generic.List <PoiSettings> { createPoiSettings(PoiType.Library, "Textures/poi_icons_18@2x_0"), createPoiSettings(PoiType.TramStop, "Textures/poi_icons_18@2x_15"), createPoiSettings(PoiType.Station, "Textures/poi_icons_18@2x_9"), createPoiSettings(PoiType.Hospital, "Textures/poi_icons_18@2x_4"), createPoiSettings(PoiType.Police, "Textures/poi_icons_18@2x_5"), createPoiSettings(PoiType.FireStation, "Textures/poi_icons_18@2x_7"), createPoiSettings(PoiType.Hotel, "Textures/poi_icons_18@2x_16"), createPoiSettings(PoiType.BusStop, "Textures/poi_icons_18@2x_17"), createPoiSettings(PoiType.FerryTerminal, "Textures/poi_icons_18@2x_18"), createPoiSettings(PoiType.Airport, "Textures/poi_icons_18@2x_19"), createPoiSettings(PoiType.Toys, "Textures/poi_icons_18@2x_20"), createPoiSettings(PoiType.Playground, "Textures/poi_icons_18@2x_32"), createPoiSettings(PoiType.Forest, "Textures/poi_icons_18@2x_111"), createPoiSettings(PoiType.Zoo, "Textures/poi_icons_18@2x_65"), createPoiSettings(PoiType.Museum, "Textures/poi_icons_18@2x_67"), createPoiSettings(PoiType.Parking, "Textures/poi_icons_18@2x_81"), createPoiSettings(PoiType.Atm, "Textures/poi_icons_18@2x_86"), createPoiSettings(PoiType.PostBox, "Textures/poi_icons_18@2x_95"), createPoiSettings(PoiType.Pub, "Textures/poi_icons_18@2x_93"), createPoiSettings(PoiType.Restaurant, "Textures/poi_icons_18@2x_42"), createPoiSettings(PoiType.Stadium, "Textures/poi_icons_18@2x_76"), createPoiSettings(PoiType.Cinema, "Textures/poi_icons_18@2x_105"), createPoiSettings(PoiType.University, "Textures/poi_icons_18@2x_107"), createPoiSettings(PoiType.Gas, "Textures/poi_icons_18@2x_109"), createPoiSettings(PoiType.Information, "Textures/poi_icons_18@2x_118") }; FactorySettings = pfs; base.Start(); }