Пример #1
0
    public void SetActive(bool active)
    {
        //Lazy load used to solve race condition. Not ideal, but good enough for now
        if (targets == null)
        {
            Initialize();
        }

        if (active)
        {
            activeTarget = targets[0];
            activeTarget.gameObject.SetActive(true);
        }
        else if (activeTarget != null)
        {
            activeTarget.gameObject.SetActive(false);
        }
    }
Пример #2
0
 public void NextTarget()
 {
     activeTarget.gameObject.SetActive(false);
     activeTarget = targets[++targetCounter % targets.Length];
     activeTarget.gameObject.SetActive(true);
 }