/// <summary>
 /// 将 Direct2D 位图保存到文件中。
 /// </summary>
 /// <param name="image">要保存的位图。</param>
 /// <param name="fileName">要保存的文件名。</param>
 public void SaveBitmapToFile(Bitmap image, string fileName)
 {
     using (ImagingFactory2 factory = new ImagingFactory2())
     {
         using (WICStream stream = new WICStream(factory, fileName, NativeFileAccess.Write))
         {
             using (BitmapEncoder encoder = new PngBitmapEncoder(factory))
             {
                 encoder.Initialize(stream);
                 using (BitmapFrameEncode bitmapFrameEncode = new BitmapFrameEncode(encoder))
                 {
                     bitmapFrameEncode.Initialize();
                     int width  = image.PixelSize.Width;
                     int height = image.PixelSize.Height;
                     bitmapFrameEncode.SetSize(width, height);
                     Guid wicPixelFormat = WICPixelFormat;
                     bitmapFrameEncode.SetPixelFormat(ref wicPixelFormat);
                     using (ImageEncoder imageEncoder = new ImageEncoder(factory, this.d2DDevice))
                     {
                         imageEncoder.WriteFrame(image, bitmapFrameEncode,
                                                 new ImageParameters(D2PixelFormat, 96, 96, 0, 0, width, height));
                         bitmapFrameEncode.Commit();
                         encoder.Commit();
                     }
                 }
             }
         }
     }
 }
Пример #2
0
        // Used for debugging purposes
        private void SaveToFile(string fileName)
        {
            using (var pStream = new WICStream(FactoryImaging, fileName, SharpDX.IO.NativeFileAccess.Write))
            {
                //var format = SharpDX.WIC.PixelFormat.Format32bppPRGBA;
                var format = SharpDX.WIC.PixelFormat.FormatDontCare;
                //// Use InitializeFromFilename to write to a file. If there is need to write inside the memory, use InitializeFromMemory.
                var encodingFormat = BitmapEncoderGuids.Png;
                var encoder        = new PngBitmapEncoder(FactoryImaging, pStream);

                // Create a Frame encoder
                var pFrameEncode = new BitmapFrameEncode(encoder);
                pFrameEncode.Initialize();

                pFrameEncode.SetSize((int)_renderTarget.Size.Width, (int)_renderTarget.Size.Height);

                pFrameEncode.SetPixelFormat(ref format);

                pFrameEncode.WriteSource(_bitmap);

                pFrameEncode.Commit();

                encoder.Commit();
            }
        }
Пример #3
0
    public static void Save(this Texture2D texture, IRandomAccessStream stream, DeviceManager deviceManager)
    {
        var textureCopy = new Texture2D(deviceManager.DeviceDirect3D, new Texture2DDescription
        {
            Width             = (int)texture.Description.Width,
            Height            = (int)texture.Description.Height,
            MipLevels         = 1,
            ArraySize         = 1,
            Format            = texture.Description.Format,
            Usage             = ResourceUsage.Staging,
            SampleDescription = new SampleDescription(1, 0),
            BindFlags         = BindFlags.None,
            CpuAccessFlags    = CpuAccessFlags.Read,
            OptionFlags       = ResourceOptionFlags.None
        });

        deviceManager.ContextDirect3D.CopyResource(texture, textureCopy);
        DataStream dataStream;
        var        dataBox = deviceManager.ContextDirect3D.MapSubresource(
            textureCopy,
            0,
            0,
            MapMode.Read,
            SharpDX.Direct3D11.MapFlags.None,
            out dataStream);
        var dataRectangle = new DataRectangle
        {
            DataPointer = dataStream.DataPointer,
            Pitch       = dataBox.RowPitch
        };
        var bitmap = new Bitmap(
            deviceManager.WICFactory,
            textureCopy.Description.Width,
            textureCopy.Description.Height,
            PixelFormat.Format32bppBGRA,
            dataRectangle);

        using (var s = stream.AsStream())
        {
            s.Position = 0;
            using (var bitmapEncoder = new PngBitmapEncoder(deviceManager.WICFactory, s))
            {
                using (var bitmapFrameEncode = new BitmapFrameEncode(bitmapEncoder))
                {
                    bitmapFrameEncode.Initialize();
                    bitmapFrameEncode.SetSize(bitmap.Size.Width, bitmap.Size.Height);
                    var pixelFormat = PixelFormat.FormatDontCare;
                    bitmapFrameEncode.SetPixelFormat(ref pixelFormat);
                    bitmapFrameEncode.WriteSource(bitmap);
                    bitmapFrameEncode.Commit();
                    bitmapEncoder.Commit();
                }
            }
        }
        deviceManager.ContextDirect3D.UnmapSubresource(textureCopy, 0);
        textureCopy.Dispose();
        bitmap.Dispose();
    }
Пример #4
0
    public MemoryStream RenderToPngStream(FrameworkElement fe)
    {
        var width  = (int)Math.Ceiling(fe.ActualWidth);
        var height = (int)Math.Ceiling(fe.ActualHeight);
        // pixel format with transparency/alpha channel and RGB values premultiplied by alpha
        var pixelFormat = WicPixelFormat.Format32bppPRGBA;
        // pixel format without transparency, but one that works with Cleartype antialiasing
        //var pixelFormat = WicPixelFormat.Format32bppBGR;
        var wicBitmap = new Bitmap(
            this.WicFactory,
            width,
            height,
            pixelFormat,
            BitmapCreateCacheOption.CacheOnLoad);
        var renderTargetProperties = new RenderTargetProperties(
            RenderTargetType.Default,
            new D2DPixelFormat(Format.R8G8B8A8_UNorm, AlphaMode.Premultiplied),
            //new D2DPixelFormat(Format.Unknown, AlphaMode.Unknown), // use this for non-alpha, cleartype antialiased text
            0,
            0,
            RenderTargetUsage.None,
            FeatureLevel.Level_DEFAULT);
        var renderTarget = new WicRenderTarget(
            this.D2DFactory,
            wicBitmap,
            renderTargetProperties)
        {
            //TextAntialiasMode = TextAntialiasMode.Cleartype // this only works with the pixel format with no alpha channel
            TextAntialiasMode = TextAntialiasMode.Grayscale     // this is the best we can do for bitmaps with alpha channels
        };

        Compose(renderTarget, fe);
        // TODO: There is no need to encode the bitmap to PNG - we could just copy the texture pixel buffer to a WriteableBitmap pixel buffer.
        var ms     = new MemoryStream();
        var stream = new WICStream(
            this.WicFactory,
            ms);
        var encoder = new PngBitmapEncoder(WicFactory);

        encoder.Initialize(stream);
        var frameEncoder = new BitmapFrameEncode(encoder);

        frameEncoder.Initialize();
        frameEncoder.SetSize(width, height);
        var format = WicPixelFormat.Format32bppBGRA;

        //var format = WicPixelFormat.FormatDontCare;
        frameEncoder.SetPixelFormat(ref format);
        frameEncoder.WriteSource(wicBitmap);
        frameEncoder.Commit();
        encoder.Commit();
        frameEncoder.Dispose();
        encoder.Dispose();
        stream.Dispose();
        ms.Position = 0;
        return(ms);
    }
        private static void InternalSaveTexture(string path, int arraySlice, int mipSlice, ImagingFactory2 Factory, Texture2D textureCopy, DeviceContext context)
        {
            DataStream dataStream;
            var        dataBox = context.MapSubresource(
                textureCopy,
                mipSlice,
                arraySlice,
                MapMode.Read,
                SharpDX.Direct3D11.MapFlags.None,
                out dataStream);

            DataRectangle dataRectangle = new DataRectangle
            {
                DataPointer = dataStream.DataPointer,
                Pitch       = dataBox.RowPitch
            };

            Guid m_PixelFormat = PixelFormat.Format64bppRGBAHalf;

            if (textureCopy.Description.Format == Format.R16G16_Float)
            {
                m_PixelFormat = PixelFormat.Format32bppGrayFloat;
            }

            if (textureCopy.Description.Format == Format.R8G8B8A8_UNorm)
            {
                m_PixelFormat = PixelFormat.Format32bppBGRA;
            }

            int mipSize = (int)(textureCopy.Description.Width * Math.Pow(0.5, mipSlice));

            var bitmap = new Bitmap(
                Factory,
                mipSize,
                mipSize,
                m_PixelFormat,
                dataRectangle);

            using (var s = new FileStream(path, FileMode.OpenOrCreate)) {//CREATE
                s.Position = 0;
                using (var bitmapEncoder = new PngBitmapEncoder(Factory, s)) {
                    using (var bitmapFrameEncode = new BitmapFrameEncode(bitmapEncoder)) {
                        bitmapFrameEncode.Initialize();
                        bitmapFrameEncode.SetSize(bitmap.Size.Width, bitmap.Size.Height);
                        var pixelFormat = PixelFormat.FormatDontCare;
                        bitmapFrameEncode.SetPixelFormat(ref pixelFormat);
                        bitmapFrameEncode.WriteSource(bitmap);
                        bitmapFrameEncode.Commit();
                        bitmapEncoder.Commit();
                    }
                }
            }
            bitmap.Dispose();
            context.UnmapSubresource(textureCopy, 0);
        }
Пример #6
0
 public override void Save(Stream stream)
 {
     using (var encoder = new PngBitmapEncoder(Direct2D1Platform.ImagingFactory, stream))
         using (var frame = new BitmapFrameEncode(encoder))
         {
             frame.Initialize();
             frame.WriteSource(WicImpl);
             frame.Commit();
             encoder.Commit();
         }
 }
 public override void Save(Stream stream)
 {
     using (var encoder = new PngBitmapEncoder(Direct2D1Platform.ImagingFactory, stream))
         using (var frame = new BitmapFrameEncode(encoder))
             using (var bitmapSource = _direct2DBitmap.QueryInterface <BitmapSource>())
             {
                 frame.Initialize();
                 frame.WriteSource(bitmapSource);
                 frame.Commit();
                 encoder.Commit();
             }
 }
Пример #8
0
        public override void Save(Stream stream)
        {
            PngBitmapEncoder encoder = new PngBitmapEncoder(_factory);

            encoder.Initialize(stream);

            BitmapFrameEncode frame = new BitmapFrameEncode(encoder);

            frame.Initialize();
            frame.WriteSource(WicImpl);
            frame.Commit();
            encoder.Commit();
        }
        public static void ExportTexture(DeviceResources resources, StorageFile textureFile, Texture2D texture)
        {
            var device  = resources.D3DDevice;
            var context = resources.D3DDeviceContext;

            var textureToSave = texture;
            var outputTexture = new Texture2D(device, new Texture2DDescription
            {
                Width             = textureToSave.Description.Width,
                Height            = textureToSave.Description.Height,
                MipLevels         = 1,
                ArraySize         = 1,
                Format            = textureToSave.Description.Format,
                Usage             = ResourceUsage.Staging,
                SampleDescription = new SampleDescription(1, 0),
                BindFlags         = BindFlags.None,
                CpuAccessFlags    = CpuAccessFlags.Read,
                OptionFlags       = ResourceOptionFlags.None
            });

            context.CopyResource(textureToSave, outputTexture);
            var mappedResource = context.MapSubresource(outputTexture, 0, 0, MapMode.Read, SharpDX.Direct3D11.MapFlags.None, out var dataStream);
            var dataRectangle  = new DataRectangle
            {
                DataPointer = dataStream.DataPointer,
                Pitch       = mappedResource.RowPitch
            };
            var imagingFactory = new ImagingFactory();
            var bitmap         = new Bitmap(imagingFactory, outputTexture.Description.Width, outputTexture.Description.Height, PixelFormat.Format32bppRGBA, dataRectangle);

            using (var stream = new MemoryStream())
                using (var bitmapEncoder = new PngBitmapEncoder(imagingFactory, stream))
                    using (var bitmapFrame = new BitmapFrameEncode(bitmapEncoder))
                    {
                        bitmapFrame.Initialize();
                        bitmapFrame.SetSize(bitmap.Size.Width, bitmap.Size.Height);
                        var pixelFormat = PixelFormat.FormatDontCare;
                        bitmapFrame.SetPixelFormat(ref pixelFormat);
                        bitmapFrame.WriteSource(bitmap);
                        bitmapFrame.Commit();
                        bitmapEncoder.Commit();
                        FileIO.WriteBytesAsync(textureFile, stream.ToArray()).AsTask().Wait(-1);
                    }
            context.UnmapSubresource(outputTexture, 0);
            outputTexture.Dispose();
            bitmap.Dispose();
        }
Пример #10
0
        public static void WritePngToStream(this Bitmap bitmap, Stream stream, int width = -1, int height = -1)
        {
            if (width <= 0)
            {
                width = bitmap.Size.Width;
            }

            if (height <= 0)
            {
                height = bitmap.Size.Height;
            }

            // ------------------------------------------------------
            // Encode a PNG image
            // ------------------------------------------------------

            // Create a WIC outputstream
            var wicStream = new WICStream(DXGraphicsService.FactoryImaging, stream);

            // Initialize a Jpeg encoder with this stream
            var encoder = new PngBitmapEncoder(DXGraphicsService.FactoryImaging);

            encoder.Initialize(wicStream);

            // Create a Frame encoder
            var bitmapFrameEncode = new BitmapFrameEncode(encoder);

            bitmapFrameEncode.Initialize();
            bitmapFrameEncode.SetSize(width, height);
            Guid guid = PixelFormat.Format32bppRGBA;

            bitmapFrameEncode.SetPixelFormat(ref guid);

            bitmapFrameEncode.WriteSource(bitmap);

            // Commit changes
            bitmapFrameEncode.Commit();
            encoder.Commit();

            // Cleanup
            bitmapFrameEncode.Options.Dispose();
            bitmapFrameEncode.Dispose();
            encoder.Dispose();
            wicStream.Dispose();
        }
Пример #11
0
        public void Save(string fileName)
        {
            if (Path.GetExtension(fileName) != ".png")
            {
                // Yeah, we need to support other formats.
                throw new NotSupportedException("Use PNG, stoopid.");
            }

            using (FileStream s = new FileStream(fileName, FileMode.Create))
            {
                PngBitmapEncoder encoder = new PngBitmapEncoder(factory);
                encoder.Initialize(s);

                BitmapFrameEncode frame = new BitmapFrameEncode(encoder);
                frame.Initialize();
                frame.WriteSource(this.WicImpl);
                frame.Commit();
                encoder.Commit();
            }
        }
Пример #12
0
        //
        // http://stackoverflow.com/questions/9151615/how-does-one-use-a-memory-stream-instead-of-files-when-rendering-direct2d-images
        //
        // Identical to above SO question, except that we are rendering to MemoryStream because it was added to the API
        //
        private MemoryStream RenderStaticTextToBitmap()
        {
            var width       = 400;
            var height      = 100;
            var pixelFormat = WicPixelFormat.Format32bppBGR;

            var wicFactory = new ImagingFactory();
            var dddFactory = new SharpDX.Direct2D1.Factory();
            var dwFactory  = new SharpDX.DirectWrite.Factory();

            var wicBitmap = new Bitmap(
                wicFactory,
                width,
                height,
                pixelFormat,
                BitmapCreateCacheOption.CacheOnLoad);

            var renderTargetProperties = new RenderTargetProperties(
                RenderTargetType.Default,
                new D2DPixelFormat(Format.Unknown, AlphaMode.Unknown),
                0,
                0,
                RenderTargetUsage.None,
                FeatureLevel.Level_DEFAULT);
            var renderTarget = new WicRenderTarget(
                dddFactory,
                wicBitmap,
                renderTargetProperties)
            {
                TextAntialiasMode = TextAntialiasMode.Cleartype
            };

            renderTarget.BeginDraw();

            var textFormat = new TextFormat(dwFactory, "Consolas", 48)
            {
                TextAlignment      = SharpDX.DirectWrite.TextAlignment.Center,
                ParagraphAlignment = ParagraphAlignment.Center
            };
            var textBrush = new SharpDX.Direct2D1.SolidColorBrush(
                renderTarget,
                SharpDX.Colors.Blue);

            renderTarget.Clear(Colors.White);
            renderTarget.DrawText(
                "Hi, mom!",
                textFormat,
                new RectangleF(0, 0, width, height),
                textBrush);

            renderTarget.EndDraw();

            var ms = new MemoryStream();

            var stream = new WICStream(
                wicFactory,
                ms);

            var encoder = new PngBitmapEncoder(wicFactory);

            encoder.Initialize(stream);

            var frameEncoder = new BitmapFrameEncode(encoder);

            frameEncoder.Initialize();
            frameEncoder.SetSize(width, height);
            frameEncoder.PixelFormat = WicPixelFormat.FormatDontCare;
            frameEncoder.WriteSource(wicBitmap);
            frameEncoder.Commit();

            encoder.Commit();

            frameEncoder.Dispose();
            encoder.Dispose();
            stream.Dispose();

            ms.Position = 0;
            return(ms);
        }
Пример #13
0
        private void SaveToFile(D3DX direct3D, Texture2D texture, Guid format)
        {
            var stream        = new System.IO.FileStream("Output.png", System.IO.FileMode.Create);
            var textureTarget = texture;
            var textureCopy   = new Texture2D(direct3D.Device, new Texture2DDescription
            {
                Width             = (int)textureTarget.Description.Width,
                Height            = (int)textureTarget.Description.Height,
                MipLevels         = 1,
                ArraySize         = 1,
                Format            = textureTarget.Description.Format,
                Usage             = ResourceUsage.Staging,
                SampleDescription = new SampleDescription(1, 0),
                BindFlags         = BindFlags.None,
                CpuAccessFlags    = CpuAccessFlags.Read,
                OptionFlags       = ResourceOptionFlags.None
            });

            direct3D.DeviceContext.CopyResource(textureTarget, textureCopy);

            var dataBox = direct3D.DeviceContext.MapSubresource(
                textureCopy,
                0,
                0,
                MapMode.Read,
                SharpDX.Direct3D11.MapFlags.None,
                out DataStream dataStream);

            var dataRectangle = new DataRectangle
            {
                DataPointer = dataStream.DataPointer,
                Pitch       = dataBox.RowPitch
            };

            var imagingFactory = new ImagingFactory2();
            var bitmap         = new SharpDX.WIC.Bitmap(
                imagingFactory,
                textureCopy.Description.Width,
                textureCopy.Description.Height,
                format,
                dataRectangle);

            using (var s = stream)
            {
                s.Position = 0;
                using (var bitmapEncoder = new PngBitmapEncoder(imagingFactory, s))
                {
                    using (var bitmapFrameEncode = new BitmapFrameEncode(bitmapEncoder))
                    {
                        bitmapFrameEncode.Initialize();
                        bitmapFrameEncode.SetSize(bitmap.Size.Width, bitmap.Size.Height);
                        var pixelFormat = SharpDX.WIC.PixelFormat.FormatDontCare;
                        bitmapFrameEncode.SetPixelFormat(ref pixelFormat);
                        bitmapFrameEncode.WriteSource(bitmap);
                        bitmapFrameEncode.Commit();
                        bitmapEncoder.Commit();
                        bitmapFrameEncode.Dispose();
                        bitmapEncoder.Dispose();
                    }
                }
            }

            direct3D.DeviceContext.UnmapSubresource(textureCopy, 0);
            textureCopy.Dispose();
            bitmap.Dispose();
            imagingFactory.Dispose();
            dataStream.Dispose();
            stream.Dispose();
        }
Пример #14
0
        /// <summary>
        /// 从rss生成图像
        /// </summary>
        /// <param name="channel">从rss源获得的数据</param>
        /// <param name="path">保存图像的路径</param>
        private void GetImageFromRss(object obj)
        {
            ImageObj image    = (ImageObj)obj;
            RssInfo  rssInfo  = image.rssInfo;
            RssMedia rssMedia = image.rssMedia;
            string   fileName = "";

            if (rssInfo == null || rssMedia == null)
            {
                return;
            }

            List <Page> pages                  = GetPageListFromRss(rssInfo, rssMedia);
            var         wicFactory             = new ImagingFactory();
            var         d2dFactory             = new SharpDX.Direct2D1.Factory();
            var         dwFactory              = new SharpDX.DirectWrite.Factory();
            var         renderTargetProperties = new RenderTargetProperties(RenderTargetType.Default,
                                                                            new SharpDX.Direct2D1.PixelFormat(Format.Unknown, SharpDX.Direct2D1.AlphaMode.Unknown),
                                                                            0,
                                                                            0,
                                                                            RenderTargetUsage.None, FeatureLevel.Level_DEFAULT);

            var wicBitmap = new SharpDX.WIC.Bitmap(wicFactory,
                                                   pageWidth,
                                                   pageHeight,
                                                   SharpDX.WIC.PixelFormat.Format32bppBGR,
                                                   BitmapCreateCacheOption.CacheOnLoad);
            var d2dRenderTarget = new WicRenderTarget(d2dFactory,
                                                      wicBitmap,
                                                      renderTargetProperties);

            d2dRenderTarget.AntialiasMode = AntialiasMode.PerPrimitive;
            var solidColorBrush = new SolidColorBrush(d2dRenderTarget,
                                                      new SharpDX.Color(this.backgroundColor.R,
                                                                        this.backgroundColor.G,
                                                                        this.backgroundColor.B,
                                                                        this.backgroundColor.A));
            var textBodyBrush = new SolidColorBrush(d2dRenderTarget,
                                                    new SharpDX.Color(rssMedia.RssBodyProp.
                                                                      TextColor.R,
                                                                      rssMedia.RssBodyProp.TextColor.G,
                                                                      rssMedia.RssBodyProp.TextColor.B,
                                                                      rssMedia.RssBodyProp.TextColor.A));
            var titleColorBrush = new SolidColorBrush(d2dRenderTarget,
                                                      new SharpDX.Color(rssMedia.RssTitleProp.TextColor.R,
                                                                        rssMedia.RssTitleProp.TextColor.G,
                                                                        rssMedia.RssTitleProp.TextColor.B,
                                                                        rssMedia.RssTitleProp.TextColor.A));
            var publishDateColorBrush = new SolidColorBrush(d2dRenderTarget,
                                                            new SharpDX.Color(rssMedia.RssPublishTimeProp.TextColor.R,
                                                                              rssMedia.RssPublishTimeProp.TextColor.G,
                                                                              rssMedia.RssPublishTimeProp.TextColor.B,
                                                                              rssMedia.RssPublishTimeProp.TextColor.A));
            TextLayout textLayout;

            try
            {
                int count = 0;

                foreach (Page page in pages)
                {
                    d2dRenderTarget.BeginDraw();
                    d2dRenderTarget.Clear(new SharpDX.Color(this.backgroundColor.R,
                                                            this.backgroundColor.G,
                                                            this.backgroundColor.B,
                                                            this.backgroundColor.A));

                    foreach (Line line in page.lines)
                    {
                        foreach (Block block in line.content)
                        {
                            TextFormat textFormat = new TextFormat(dwFactory,
                                                                   block.font.FontFamily.Name,
                                                                   block.font.Size);
                            textLayout = new TextLayout(dwFactory,
                                                        block.content,
                                                        textFormat,
                                                        block.width,
                                                        block.height);
                            switch (block.type)
                            {
                            case RssBodyType.Title:
                                textLayout.SetUnderline(rssMedia.RssTitleProp.TextFont.Underline,
                                                        new TextRange(0, block.content.Length));
                                textLayout.SetFontStyle(rssMedia.RssTitleProp.TextFont.Italic ? FontStyle.Italic : FontStyle.Normal,
                                                        new TextRange(0, block.content.Length));
                                textLayout.SetFontWeight(rssMedia.RssTitleProp.TextFont.Bold ? FontWeight.Bold : FontWeight.Normal,
                                                         new TextRange(0, block.content.Length));
                                d2dRenderTarget.DrawTextLayout(new Vector2(block.left, block.top), textLayout, titleColorBrush);
                                break;

                            case RssBodyType.Time:
                                textLayout.SetUnderline(rssMedia.RssPublishTimeProp.TextFont.Underline,
                                                        new TextRange(0, block.content.Length));
                                textLayout.SetFontStyle(rssMedia.RssPublishTimeProp.TextFont.Italic ? FontStyle.Italic : FontStyle.Normal,
                                                        new TextRange(0, block.content.Length));
                                textLayout.SetFontWeight(rssMedia.RssPublishTimeProp.TextFont.Bold ? FontWeight.Bold : FontWeight.Normal,
                                                         new TextRange(0, block.content.Length));
                                d2dRenderTarget.DrawTextLayout(new Vector2(block.left, block.top), textLayout, publishDateColorBrush);
                                break;

                            case RssBodyType.Body:
                                textLayout.SetUnderline(rssMedia.RssBodyProp.TextFont.Underline,
                                                        new TextRange(0, block.content.Length));
                                textLayout.SetFontStyle(rssMedia.RssBodyProp.TextFont.Italic ? FontStyle.Italic : FontStyle.Normal,
                                                        new TextRange(0, block.content.Length));
                                textLayout.SetFontWeight(rssMedia.RssBodyProp.TextFont.Bold ? FontWeight.Bold : FontWeight.Normal,
                                                         new TextRange(0, block.content.Length));
                                d2dRenderTarget.DrawTextLayout(new Vector2(block.left, block.top), textLayout, textBodyBrush);
                                break;

                            default:
                                break;
                            }
                            textFormat.Dispose();
                            textFormat = null;
                        }
                    }

                    d2dRenderTarget.EndDraw();

                    if (!Directory.Exists(path))
                    {
                        Directory.CreateDirectory(path);
                    }
                    fileName = string.Format("{0}{1}.jpg", path, DateTime.Now.Ticks.ToString());
                    var stream  = new WICStream(wicFactory, fileName, NativeFileAccess.Write);
                    var encoder = new PngBitmapEncoder(wicFactory);
                    encoder.Initialize(stream);
                    var bitmapFrameEncode = new BitmapFrameEncode(encoder);
                    bitmapFrameEncode.Initialize();
                    bitmapFrameEncode.SetSize(pageWidth, pageHeight);
                    var pixelFormatGuid = SharpDX.WIC.PixelFormat.FormatDontCare;
                    bitmapFrameEncode.SetPixelFormat(ref pixelFormatGuid);
                    bitmapFrameEncode.WriteSource(wicBitmap);
                    bitmapFrameEncode.Commit();
                    encoder.Commit();
                    bitmapFrameEncode.Dispose();
                    encoder.Dispose();
                    stream.Dispose();

                    Console.WriteLine("*********image count is : " + count++);
                    //发送单个图片生成事件
                    if (SingleGenerateCompleteEvent != null)
                    {
                        SingleGenerateCompleteEvent(fileName);
                    }
                }
                //发送生成完成事件
                if (GenerateCompleteEvent != null)
                {
                    GenerateCompleteEvent(path);
                    //停止线程,从字典删除
                    StopGenerate(rssMedia.CachePath);
                }
            }
            catch (ThreadAbortException aborted)
            {
                Trace.WriteLine("rss 图片生成线程终止 : " + aborted.Message);
            }
            catch (Exception ex)
            {
                Trace.WriteLine("rss 图片生成遇到bug : " + ex.Message);
            }
            finally
            {
                wicFactory.Dispose();
                d2dFactory.Dispose();
                dwFactory.Dispose();
                wicBitmap.Dispose();
                d2dRenderTarget.Dispose();
                solidColorBrush.Dispose();
                textBodyBrush.Dispose();
                titleColorBrush.Dispose();
                publishDateColorBrush.Dispose();
                rssInfo.Dispose();
                rssMedia.Dispose();
                wicFactory            = null;
                d2dFactory            = null;
                dwFactory             = null;
                wicBitmap             = null;
                d2dRenderTarget       = null;
                solidColorBrush       = null;
                textBodyBrush         = null;
                titleColorBrush       = null;
                publishDateColorBrush = null;
                rssInfo  = null;
                rssMedia = null;
                pages.Clear();
                pages = null;
            }
        }
Пример #15
0
        internal CCTexture2D CreateTextSprite(string text, CCFontDefinition textDefinition)
        {
            if (string.IsNullOrEmpty(text))
            {
                return(new CCTexture2D());
            }

            int imageWidth;
            int imageHeight;
            var textDef = textDefinition;
            var contentScaleFactorWidth  = CCLabel.DefaultTexelToContentSizeRatios.Width;
            var contentScaleFactorHeight = CCLabel.DefaultTexelToContentSizeRatios.Height;

            textDef.FontSize          *= (int)contentScaleFactorWidth;
            textDef.Dimensions.Width  *= contentScaleFactorWidth;
            textDef.Dimensions.Height *= contentScaleFactorHeight;

            bool hasPremultipliedAlpha;

            var font = CreateFont(textDef.FontName, textDef.FontSize);

            var _currentFontSizeEm = textDef.FontSize;
            var _currentDIP        = ConvertPointSizeToDIP(_currentFontSizeEm);

            var fontColor       = textDef.FontFillColor;
            var fontAlpha       = textDef.FontAlpha;
            var foregroundColor = new Color4(fontColor.R / 255.0f,
                                             fontColor.G / 255.0f,
                                             fontColor.B / 255.0f,
                                             fontAlpha / 255.0f);

            // alignment
            var horizontalAlignment = textDef.Alignment;
            var verticleAlignement  = textDef.LineAlignment;

            var textAlign = (CCTextAlignment.Right == horizontalAlignment) ? TextAlignment.Trailing
                : (CCTextAlignment.Center == horizontalAlignment) ? TextAlignment.Center
                : TextAlignment.Leading;

            var paragraphAlign = (CCVerticalTextAlignment.Bottom == vertAlignment) ? ParagraphAlignment.Far
                : (CCVerticalTextAlignment.Center == vertAlignment) ? ParagraphAlignment.Center
                : ParagraphAlignment.Near;

            // LineBreak
            var lineBreak = (CCLabelLineBreak.Character == textDef.LineBreak) ? WordWrapping.Wrap
                : (CCLabelLineBreak.Word == textDef.LineBreak) ? WordWrapping.Wrap
                : WordWrapping.NoWrap;

            // LineBreak
            // TODO: Find a way to specify the type of line breaking if possible.

            var dimensions = new CCSize(textDef.Dimensions.Width, textDef.Dimensions.Height);

            var layoutAvailable = true;

            if (dimensions.Width <= 0)
            {
                dimensions.Width = 8388608;
                layoutAvailable  = false;
            }

            if (dimensions.Height <= 0)
            {
                dimensions.Height = 8388608;
                layoutAvailable   = false;
            }

            var fontName   = font.FontFamily.FamilyNames.GetString(0);
            var textFormat = new TextFormat(FactoryDWrite, fontName,
                                            _currentFontCollection, FontWeight.Regular, FontStyle.Normal, FontStretch.Normal, _currentDIP);

            textFormat.TextAlignment      = textAlign;
            textFormat.ParagraphAlignment = paragraphAlign;

            var textLayout = new TextLayout(FactoryDWrite, text, textFormat, dimensions.Width, dimensions.Height);

            var boundingRect = new RectangleF();

            // Loop through all the lines so we can find our drawing offsets
            var textMetrics = textLayout.Metrics;
            var lineCount   = textMetrics.LineCount;

            // early out if something went wrong somewhere and nothing is to be drawn
            if (lineCount == 0)
            {
                return(new CCTexture2D());
            }

            // Fill out the bounding rect width and height so we can calculate the yOffset later if needed
            boundingRect.X      = 0;
            boundingRect.Y      = 0;
            boundingRect.Width  = textMetrics.Width;
            boundingRect.Height = textMetrics.Height;

            if (!layoutAvailable)
            {
                if (dimensions.Width == 8388608)
                {
                    dimensions.Width = boundingRect.Width;
                }
                if (dimensions.Height == 8388608)
                {
                    dimensions.Height = boundingRect.Height;
                }
            }

            imageWidth  = (int)dimensions.Width;
            imageHeight = (int)dimensions.Height;

            // Recreate our layout based on calculated dimensions so that we can draw the text correctly
            // in our image when Alignment is not Left.
            if (textAlign != TextAlignment.Leading)
            {
                textLayout.MaxWidth  = dimensions.Width;
                textLayout.MaxHeight = dimensions.Height;
            }

            // Line alignment
            var yOffset = (CCVerticalTextAlignment.Bottom == verticleAlignement ||
                           boundingRect.Bottom >= dimensions.Height) ? dimensions.Height - boundingRect.Bottom // align to bottom
                : (CCVerticalTextAlignment.Top == verticleAlignement) ? 0                                      // align to top
                : (imageHeight - boundingRect.Bottom) * 0.5f;                                                  // align to center


            SharpDX.WIC.Bitmap sharpBitmap       = null;
            WicRenderTarget    sharpRenderTarget = null;
            SolidColorBrush    solidBrush        = null;

            try
            {
                // Select our pixel format
                var pixelFormat = SharpDX.WIC.PixelFormat.Format32bppPRGBA;

                // create our backing bitmap
                sharpBitmap = new SharpDX.WIC.Bitmap(FactoryImaging, imageWidth, imageHeight, pixelFormat, BitmapCreateCacheOption.CacheOnLoad);

                // Create the render target that we will draw to
                sharpRenderTarget = new WicRenderTarget(Factory2D, sharpBitmap, new RenderTargetProperties());
                // Create our brush to actually draw with
                solidBrush = new SolidColorBrush(sharpRenderTarget, foregroundColor);

                // Begin the drawing
                sharpRenderTarget.BeginDraw();

                if (textDefinition.isShouldAntialias)
                {
                    sharpRenderTarget.AntialiasMode = AntialiasMode.Aliased;
                }

                // Clear it
                sharpRenderTarget.Clear(TransparentColor);

                // Draw the text to the bitmap
                sharpRenderTarget.DrawTextLayout(new Vector2(boundingRect.X, yOffset), textLayout, solidBrush);

                // End our drawing which will commit the rendertarget to the bitmap
                sharpRenderTarget.EndDraw();

                // Debugging purposes
                //var s = "Label4";
                //SaveToFile(@"C:\Xamarin\" + s + ".png", _bitmap, _renderTarget);

                // The following code creates a .png stream in memory of our Bitmap and uses it to create our Textue2D
                Texture2D tex = null;

                using (var memStream = new MemoryStream())
                {
                    using (var encoder = new PngBitmapEncoder(FactoryImaging, memStream))
                        using (var frameEncoder = new BitmapFrameEncode(encoder))
                        {
                            frameEncoder.Initialize();
                            frameEncoder.WriteSource(sharpBitmap);
                            frameEncoder.Commit();
                            encoder.Commit();
                        }
                    // Create the Texture2D from the png stream
                    tex = Texture2D.FromStream(CCDrawManager.SharedDrawManager.XnaGraphicsDevice, memStream);
                }

                // Return our new CCTexture2D created from the Texture2D which will have our text drawn on it.
                return(new CCTexture2D(tex));
            }
            catch (Exception exc)
            {
                CCLog.Log("CCLabel-Windows: Unable to create the backing image of our text.  Message: {0}", exc.StackTrace);
            }
            finally
            {
                if (sharpBitmap != null)
                {
                    sharpBitmap.Dispose();
                    sharpBitmap = null;
                }

                if (sharpRenderTarget != null)
                {
                    sharpRenderTarget.Dispose();
                    sharpRenderTarget = null;
                }

                if (solidBrush != null)
                {
                    solidBrush.Dispose();
                    solidBrush = null;
                }

                if (textFormat != null)
                {
                    textFormat.Dispose();
                    textFormat = null;
                }

                if (textLayout != null)
                {
                    textLayout.Dispose();
                    textLayout = null;
                }
            }

            // If we have reached here then something has gone wrong.
            return(new CCTexture2D());
        }
Пример #16
0
        //create a bitmap from a texture2D. DOES NOT WORK
        public static System.Drawing.Bitmap GetTextureBitmap(Device device, Texture2D tex, int mipSlice)
        {
            int w = tex.Description.Width;
            int h = tex.Description.Height;

            var textureCopy = new Texture2D(device, new Texture2DDescription
            {
                Width             = w,
                Height            = h,
                MipLevels         = tex.Description.MipLevels,
                ArraySize         = 1,
                Format            = SharpDX.DXGI.Format.R8G8B8A8_UNorm,
                Usage             = ResourceUsage.Staging,
                SampleDescription = new SharpDX.DXGI.SampleDescription(1, 0),
                BindFlags         = BindFlags.None,
                CpuAccessFlags    = CpuAccessFlags.Read,
                OptionFlags       = ResourceOptionFlags.None
            });
            DataStream dataStream;// = new DataStream(8 * tex.Description.Width * tex.Description.Height, true, true);

            DeviceContext context = device.ImmediateContext;

            //context.CopyResource(tex, textureCopy);
            context.CopySubresourceRegion(tex, mipSlice, null, textureCopy, 0);


            var dataBox = context.MapSubresource(
                textureCopy,
                mipSlice,
                0,
                MapMode.Read,
                SharpDX.Direct3D11.MapFlags.None,
                out dataStream);

            //int bytesize = w * h * 4;
            //byte[] pixels = new byte[bytesize];
            //dataStream.Read(pixels, 0, bytesize);
            //dataStream.Position = 0;

            var dataRectangle = new DataRectangle
            {
                DataPointer = dataStream.DataPointer,
                Pitch       = dataBox.RowPitch
            };


            ImagingFactory wicf = new ImagingFactory();

            var b = new SharpDX.WIC.Bitmap(wicf, w, h, SharpDX.WIC.PixelFormat.Format32bppBGRA, dataRectangle);


            var s = new MemoryStream();

            using (var bitmapEncoder = new PngBitmapEncoder(wicf, s))
            {
                using (var bitmapFrameEncode = new BitmapFrameEncode(bitmapEncoder))
                {
                    bitmapFrameEncode.Initialize();
                    bitmapFrameEncode.SetSize(b.Size.Width, b.Size.Height);
                    var pixelFormat = PixelFormat.FormatDontCare;
                    bitmapFrameEncode.SetPixelFormat(ref pixelFormat);
                    bitmapFrameEncode.WriteSource(b);
                    bitmapFrameEncode.Commit();
                    bitmapEncoder.Commit();
                }
            }

            context.UnmapSubresource(textureCopy, 0);
            textureCopy.Dispose();
            b.Dispose();



            s.Position = 0;
            var bmp = new System.Drawing.Bitmap(s);



            //Palette pal = new Palette(wf);
            //b.CopyPalette(pal);

            //byte[] pixels = new byte[w * h * 4];
            //b.CopyPixels(pixels, w * 4);
            //GCHandle handle = GCHandle.Alloc(pixels, GCHandleType.Pinned);
            //var hptr = handle.AddrOfPinnedObject();
            //System.Drawing.Bitmap bmp = new System.Drawing.Bitmap(w, h, w * 4, System.Drawing.Imaging.PixelFormat.Format32bppArgb, hptr);
            //handle.Free();

            //System.Threading.Thread.Sleep(1000);

            //System.Drawing.Bitmap bmp = new System.Drawing.Bitmap(w, h, System.Drawing.Imaging.PixelFormat.Format32bppPArgb);
            //System.Drawing.Imaging.BitmapData data = bmp.LockBits(
            //  new System.Drawing.Rectangle(System.Drawing.Point.Empty, bmp.Size),
            //  System.Drawing.Imaging.ImageLockMode.WriteOnly,
            //  System.Drawing.Imaging.PixelFormat.Format32bppPArgb);
            ////b.CopyPixels(Int32Rect.Empty, data.Scan0, data.Height * data.Stride, data.Stride);
            //b.CopyPixels(data.Stride, data.Scan0, data.Height * data.Stride);
            //bmp.UnlockBits(data);


            var c1 = bmp.GetPixel(10, 2);


            //dataStream.Dispose();


            return(bmp);
        }
Пример #17
0
        public async Task <System.IO.MemoryStream> RenderLabelToStream(
            float imageWidth,
            float imageHeight,
            Color4 foregroundColor,
            Vector2 origin,
            TextLayout textLayout,
            float dpi = DEFAULT_DPI,
            SharpDX.DXGI.Format format        = SharpDX.DXGI.Format.B8G8R8A8_UNorm,
            SharpDX.Direct2D1.AlphaMode alpha = AlphaMode.Premultiplied)
        {
            // Get stream
            var pngStream = new MemoryStream();

            using (var renderTarget = RenderLabel(
                       imageWidth,
                       imageHeight,
                       foregroundColor,
                       origin,
                       textLayout,
                       dpi,
                       format,
                       alpha))
            {
                pngStream.Position = 0;

                // Create a WIC outputstream
                using (var wicStream = new WICStream(FactoryImaging, pngStream))
                {
                    var size = renderTarget.PixelSize;

                    // Initialize a Png encoder with this stream
                    using (var wicBitmapEncoder = new PngBitmapEncoder(FactoryImaging, wicStream))
                    {
                        // Create a Frame encoder
                        using (var wicFrameEncoder = new BitmapFrameEncode(wicBitmapEncoder))
                        {
                            wicFrameEncoder.Initialize();

                            // Create image encoder
                            ImageEncoder    wicImageEncoder;
                            ImagingFactory2 factory2 = new ImagingFactory2();
                            wicImageEncoder = new ImageEncoder(factory2, D2DDevice);


                            var imgParams = new ImageParameters();
                            imgParams.PixelFormat =
                                new SharpDX.Direct2D1.PixelFormat(SharpDX.DXGI.Format.B8G8R8A8_UNorm,
                                                                  AlphaMode.Premultiplied);

                            imgParams.PixelHeight = (int)size.Height;
                            imgParams.PixelWidth  = (int)size.Width;

                            wicImageEncoder.WriteFrame(renderTarget, wicFrameEncoder, imgParams);

                            //// Commit changes
                            wicFrameEncoder.Commit();
                            wicBitmapEncoder.Commit();

                            byte[] buffer = new byte[pngStream.Length];
                            pngStream.Position = 0;
                            await pngStream.ReadAsync(buffer, 0, (int)pngStream.Length);
                        }
                    }
                }
            }

            return(pngStream);
        }