/// <summary> /// Automatically sorts the plugin list. /// </summary> public void SortPlugins() { if (GameMode.UsesPlugins) { PluginManagerVM.SortPlugins(); } }
/// <summary> /// A simple constructor that initializes the object with the given dependencies. /// </summary> /// <param name="p_eifEnvironmentInfo">The application's envrionment info.</param> /// <param name="p_gmrInstalledGames">The registry of insalled games.</param> /// <param name="p_gmdGameMode">The game mode currently being managed.</param> /// <param name="p_mrpModRepository">The repository we are logging in to.</param> /// <param name="p_dmtMonitor">The download monitor to use to track task progress.</param> /// <param name="p_umgUpdateManager">The update manager to use to perform updates.</param> /// <param name="p_mmgModManager">The <see cref="ModManager"/> to use to manage mods.</param> /// <param name="p_pmgPluginManager">The <see cref="PluginManager"/> to use to manage plugins.</param> public MainFormVM(IEnvironmentInfo p_eifEnvironmentInfo, GameModeRegistry p_gmrInstalledGames, IGameMode p_gmdGameMode, IModRepository p_mrpModRepository, DownloadMonitor p_dmtMonitor, ActivateModsMonitor p_ammMonitor, UpdateManager p_umgUpdateManager, ModManager p_mmgModManager, IPluginManager p_pmgPluginManager) { EnvironmentInfo = p_eifEnvironmentInfo; GameMode = p_gmdGameMode; GameMode.GameLauncher.GameLaunching += new CancelEventHandler(GameLauncher_GameLaunching); ModManager = p_mmgModManager; ModRepository = p_mrpModRepository; UpdateManager = p_umgUpdateManager; ModManagerVM = new ModManagerVM(p_mmgModManager, p_eifEnvironmentInfo.Settings, p_gmdGameMode.ModeTheme); if (GameMode.UsesPlugins) { PluginManagerVM = new PluginManagerVM(p_pmgPluginManager, p_eifEnvironmentInfo.Settings, p_gmdGameMode); } DownloadMonitorVM = new DownloadMonitorVM(p_dmtMonitor, p_eifEnvironmentInfo.Settings, p_mmgModManager, p_mrpModRepository); ActivateModsMonitorVM = new ActivateModsMonitorVM(p_ammMonitor, p_eifEnvironmentInfo.Settings, p_mmgModManager); HelpInfo = new HelpInformation(p_eifEnvironmentInfo); GeneralSettingsGroup gsgGeneralSettings = new GeneralSettingsGroup(p_eifEnvironmentInfo); foreach (IModFormat mftFormat in p_mmgModManager.ModFormats) { gsgGeneralSettings.AddFileAssociation(mftFormat.Extension, mftFormat.Name); } ModOptionsSettingsGroup mosModOptions = new ModOptionsSettingsGroup(p_eifEnvironmentInfo); List <ISettingsGroupView> lstSettingGroups = new List <ISettingsGroupView>(); lstSettingGroups.Add(new GeneralSettingsPage(gsgGeneralSettings)); lstSettingGroups.Add(new ModOptionsPage(mosModOptions)); DownloadSettingsGroup dsgDownloadSettings = new DownloadSettingsGroup(p_eifEnvironmentInfo, ModRepository); lstSettingGroups.Add(new DownloadSettingsPage(dsgDownloadSettings)); if (p_gmdGameMode.SettingsGroupViews != null) { lstSettingGroups.AddRange(p_gmdGameMode.SettingsGroupViews); } SettingsFormVM = new SettingsFormVM(p_gmdGameMode, p_eifEnvironmentInfo, lstSettingGroups); UpdateCommand = new Command("Update", String.Format("Update {0}", EnvironmentInfo.Settings.ModManagerName), UpdateProgramme); LogoutCommand = new Command("Logout", "Logout", Logout); List <Command> lstChangeGameModeCommands = new List <Command>(); List <IGameModeDescriptor> lstSortedModes = new List <IGameModeDescriptor>(p_gmrInstalledGames.RegisteredGameModes); lstSortedModes.Sort((x, y) => x.Name.CompareTo(y.Name)); foreach (IGameModeDescriptor gmdInstalledGame in lstSortedModes) { string strId = gmdInstalledGame.ModeId; string strName = gmdInstalledGame.Name; string strDescription = String.Format("Change game to {0}", gmdInstalledGame.Name); Image imgCommandIcon = new Icon(gmdInstalledGame.ModeTheme.Icon, 32, 32).ToBitmap(); lstChangeGameModeCommands.Add(new Command(strId, strName, strDescription, imgCommandIcon, () => ChangeGameMode(strId), true)); } lstChangeGameModeCommands.Add(new Command("Change Default Game...", "Change Default Game", () => ChangeGameMode(CHANGE_DEFAULT_GAME_MODE))); lstChangeGameModeCommands.Add(new Command("Rescan Installed Games...", "Rescan Installed Games", () => ChangeGameMode(RESCAN_INSTALLED_GAMES))); ChangeGameModeCommands = lstChangeGameModeCommands; }
/// <summary> /// A simple constructor that initializes the object with its dependencies. /// </summary> public CreateBackupTask(VirtualModActivator p_vmaActivator, ModManager p_ModManager, IEnvironmentInfo p_EnvironmentInfo, PluginManagerVM p_pmPluginManagerVM, IPluginManager p_pmPluginManager, ProfileManager p_pmProfileManager, string p_strSelectedPath, BackupManager p_bmBackupManager, ConfirmActionMethod p_camConfirm) { m_camConfirm = p_camConfirm; VirtualModActivator = p_vmaActivator; ModManager = p_ModManager; EnvironmentInfo = p_EnvironmentInfo; SelectedPath = p_strSelectedPath; BackupManager = p_bmBackupManager; PluginManagerVM = p_pmPluginManagerVM; PluginManager = p_pmPluginManager; ProfileManager = p_pmProfileManager; }
/// <summary> /// Updates the programme. /// </summary> /// <param name="p_booIsAutoCheck">Whether the check is automatic or user requested.</param> public void ProfilePluginImport() { IModProfile impCurrentProfile = ProfileManager.CurrentProfile; if (impCurrentProfile != null) { if ((impCurrentProfile.LoadOrder != null) && (impCurrentProfile.LoadOrder.Count > 0)) { PluginManagerVM.ImportLoadOrderFromDictionary(impCurrentProfile.LoadOrder); } else { Dictionary <string, string> dicProfile; ProfileManager.LoadProfile(impCurrentProfile, out dicProfile); if ((dicProfile != null) && (dicProfile.Count > 0) && (dicProfile.ContainsKey("loadorder"))) { PluginManagerVM.ImportLoadOrderFromString(dicProfile["loadorder"]); } } } }