// Draw a line into a texture2D void CreateLine(Texture2D tex, Dictionary <float, float> vals, Color col, float xScale, float yScale) { PlotLine curve = new PlotLine(vals); //FloatCurve curve = new FloatCurve(); //foreach (var item in vals) { // curve.Add(item.Key * xScale, item.Value * yScale); //tex.SetPixel((int)(xScale*item.Key), (int)(yScale*item.Value), col); //} Utils.Log(String.Format("[ProfilingUI]: xScale: {0} \nyScale: {1}", xScale.ToString(), yScale.ToString())); for (int i = 1; i < tex.width - 1; i++) { int y1 = Mathf.Clamp((int)(curve.Evaluate(i / xScale) * yScale), 0, tex.height - 1); tex.SetPixel((int)(i), y1, col); tex.SetPixel((int)(i + 1), y1, col); tex.SetPixel((int)(i - 1), y1, col); tex.SetPixel((int)(i), y1 + 1, col); tex.SetPixel((int)(i + 1), y1 + 1, col); tex.SetPixel((int)(i - 1), y1 + 1, col); tex.SetPixel((int)(i), y1 - 1, col); tex.SetPixel((int)(i + 1), y1 - 1, col); tex.SetPixel((int)(i - 1), y1 - 1, col); } }