protected override void Draw(GameTime gameTime, PloobsEngine.SceneControl.RenderHelper render) { base.Draw(gameTime, render); render.RenderBegin(Matrix.Identity); foreach (Button b in buttons) { render.RenderText(b.text, b.position, Vector2.One, Color.DarkRed, arenScript); } render.RenderTexture(mouseT, Color.White, new Rectangle(mstate.X, mstate.Y, 10, 10)); render.RenderEnd(); }