Пример #1
0
    private IEnumerator AttackCo()
    {
        FMODUnity.RuntimeManager.PlayOneShot("event:/Actions/SwordAttack");
        _animator.SetBool("Attacking", (true));
        _currentState = PlayserState.Attack;
        yield return(null);

        _animator.SetBool("Attacking", (false));
        yield return(new WaitForSeconds(0.3f));

        _currentState = PlayserState.Walk;
    }
Пример #2
0
 void Start()
 {
     _currentState = PlayserState.Walk;
     _animator     = GetComponent <Animator>();
     _myRigidbody  = GetComponent <Rigidbody2D>();
 }