public void SaveAndExit() { PlaysPrefsManager.SetMasterVolume(volumeSlider.value); PlaysPrefsManager.SetDifficulity(diffSlider.value); SceneManager.LoadScene("01a Start"); }
// Use this for initialization void Start() { musicManager = GameObject.FindObjectOfType <MusicManager> (); volumeSlider.value = PlaysPrefsManager.GetMasterVolume(); diffSlider.value = PlaysPrefsManager.getDifficulty(); }