Пример #1
0
        private void load(Bindable <WorkingBeatmap> beatmap, BeatmapManager beatmaps, OsuColour colours)
        {
            this.beatmaps = beatmaps;

            Children = new Drawable[]
            {
                dragContainer = new DragContainer
                {
                    Anchor           = Anchor.Centre,
                    Origin           = Anchor.Centre,
                    RelativeSizeAxes = Axes.X,
                    AutoSizeAxes     = Axes.Y,
                    Children         = new Drawable[]
                    {
                        playlist = new PlaylistOverlay
                        {
                            RelativeSizeAxes = Axes.X,
                            Y            = player_height + 10,
                            OrderChanged = playlistOrderChanged
                        },
                        playerContainer = new Container
                        {
                            RelativeSizeAxes = Axes.X,
                            Height           = player_height,
                            Masking          = true,
                            CornerRadius     = 5,
                            EdgeEffect       = new EdgeEffectParameters
                            {
                                Type   = EdgeEffectType.Shadow,
                                Colour = Color4.Black.Opacity(40),
                                Radius = 5,
                            },
                            Children = new[]
                            {
                                background = new Background(),
                                title      = new OsuSpriteText
                                {
                                    Origin   = Anchor.BottomCentre,
                                    Anchor   = Anchor.TopCentre,
                                    Position = new Vector2(0, 40),
                                    Font     = OsuFont.GetFont(size: 25, italics: true),
                                    Colour   = Color4.White,
                                    Text     = @"Nothing to play",
                                },
                                artist = new OsuSpriteText
                                {
                                    Origin   = Anchor.TopCentre,
                                    Anchor   = Anchor.TopCentre,
                                    Position = new Vector2(0, 45),
                                    Font     = OsuFont.GetFont(size: 15, weight: FontWeight.Bold, italics: true),
                                    Colour   = Color4.White,
                                    Text     = @"Nothing to play",
                                },
                                new Container
                                {
                                    Padding = new MarginPadding {
                                        Bottom = progress_height
                                    },
                                    Height           = bottom_black_area_height,
                                    RelativeSizeAxes = Axes.X,
                                    Origin           = Anchor.BottomCentre,
                                    Anchor           = Anchor.BottomCentre,
                                    Children         = new Drawable[]
                                    {
                                        new FillFlowContainer <IconButton>
                                        {
                                            AutoSizeAxes = Axes.Both,
                                            Direction    = FillDirection.Horizontal,
                                            Spacing      = new Vector2(5),
                                            Origin       = Anchor.Centre,
                                            Anchor       = Anchor.Centre,
                                            Children     = new[]
                                            {
                                                prevButton = new MusicIconButton
                                                {
                                                    Anchor = Anchor.Centre,
                                                    Origin = Anchor.Centre,
                                                    Action = prev,
                                                    Icon   = FontAwesome.Solid.StepBackward,
                                                },
                                                playButton = new MusicIconButton
                                                {
                                                    Anchor    = Anchor.Centre,
                                                    Origin    = Anchor.Centre,
                                                    Scale     = new Vector2(1.4f),
                                                    IconScale = new Vector2(1.4f),
                                                    Action    = play,
                                                    Icon      = FontAwesome.Regular.PlayCircle,
                                                },
                                                nextButton = new MusicIconButton
                                                {
                                                    Anchor = Anchor.Centre,
                                                    Origin = Anchor.Centre,
                                                    Action = () => next(),
                                                    Icon   = FontAwesome.Solid.StepForward,
                                                },
                                            }
                                        },
                                        playlistButton = new MusicIconButton
                                        {
                                            Origin   = Anchor.Centre,
                                            Anchor   = Anchor.CentreRight,
                                            Position = new Vector2(-bottom_black_area_height / 2, 0),
                                            Icon     = FontAwesome.Solid.Bars,
                                            Action   = () => playlist.ToggleVisibility(),
                                        },
                                    }
                                },
                                progressBar = new ProgressBar
                                {
                                    Origin     = Anchor.BottomCentre,
                                    Anchor     = Anchor.BottomCentre,
                                    Height     = progress_height,
                                    FillColour = colours.Yellow,
                                    OnSeek     = attemptSeek
                                }
                            },
                        },
                    }
                }
            };

            beatmapSets           = beatmaps.GetAllUsableBeatmapSets();
            beatmaps.ItemAdded   += handleBeatmapAdded;
            beatmaps.ItemRemoved += handleBeatmapRemoved;

            playlist.State.ValueChanged += s => playlistButton.FadeColour(s.NewValue == Visibility.Visible ? colours.Yellow : Color4.White, 200, Easing.OutQuint);
        }
Пример #2
0
        private void load()
        {
            Children = new Drawable[]
            {
                dragContainer = new DragContainer
                {
                    Anchor           = Anchor.Centre,
                    Origin           = Anchor.Centre,
                    RelativeSizeAxes = Axes.X,
                    AutoSizeAxes     = Axes.Y,
                    Children         = new Drawable[]
                    {
                        playlist = new PlaylistOverlay(screen)
                        {
                            RelativeSizeAxes = Axes.X,
                            Y            = player_height + 10,
                            OrderChanged = playlistOrderChanged
                        },
                        playerContainer = new Container
                        {
                            RelativeSizeAxes = Axes.X,
                            Height           = player_height,
                            Masking          = true,
                            CornerRadius     = 5,
                            EdgeEffect       = new EdgeEffectParameters
                            {
                                Colour = Color4.Black.Opacity(40),
                                Type   = EdgeEffectType.Shadow,
                                Offset = new Vector2(0, 2),
                                Radius = 5,
                            },
                            Children = new[]
                            {
                                background = new Background(),
                                title      = new SpriteText
                                {
                                    Origin   = Anchor.BottomLeft,
                                    Anchor   = Anchor.TopLeft,
                                    Position = new Vector2(10, 40),
                                    Font     = RhythmicFont.GetFont(size: 30, weight: FontWeight.SemiBold),
                                    Colour   = Color4.White,
                                    Text     = @"Nothing to play",
                                },
                                artist = new SpriteText
                                {
                                    Origin   = Anchor.TopLeft,
                                    Anchor   = Anchor.TopLeft,
                                    Position = new Vector2(10, 45),
                                    Font     = RhythmicFont.GetFont(size: 20),
                                    Colour   = Color4.White,
                                    Text     = @"Nothing to play",
                                },
                                new Container
                                {
                                    Padding = new MarginPadding {
                                        Bottom = progress_height
                                    },
                                    Height           = bottom_black_area_height,
                                    RelativeSizeAxes = Axes.X,
                                    Origin           = Anchor.BottomCentre,
                                    Anchor           = Anchor.BottomCentre,
                                    Children         = new Drawable[]
                                    {
                                        new FillFlowContainer <IconButton>
                                        {
                                            AutoSizeAxes = Axes.Both,
                                            Direction    = FillDirection.Horizontal,
                                            Spacing      = new Vector2(5),
                                            Origin       = Anchor.Centre,
                                            Anchor       = Anchor.Centre,
                                            Children     = new[]
                                            {
                                                prevButton = new MusicIconButton
                                                {
                                                    Anchor = Anchor.Centre,
                                                    Origin = Anchor.Centre,
                                                    Action = prev,
                                                    Icon   = FontAwesome.Solid.StepBackward,
                                                },
                                                playButton = new MusicIconButton
                                                {
                                                    Anchor    = Anchor.Centre,
                                                    Origin    = Anchor.Centre,
                                                    Scale     = new Vector2(1.4f),
                                                    IconScale = new Vector2(1.4f),
                                                    Action    = play,
                                                    Icon      = FontAwesome.Regular.PlayCircle,
                                                },
                                                nextButton = new MusicIconButton
                                                {
                                                    Anchor = Anchor.Centre,
                                                    Origin = Anchor.Centre,
                                                    Action = () => next(),
                                                    Icon   = FontAwesome.Solid.StepForward,
                                                },
                                            }
                                        },
                                        playlistButton = new MusicIconButton
                                        {
                                            Origin   = Anchor.Centre,
                                            Anchor   = Anchor.CentreRight,
                                            Position = new Vector2(-bottom_black_area_height / 2, 0),
                                            Icon     = FontAwesome.Solid.Bars,
                                            Action   = () => playlist.ToggleVisibility(),
                                        },
                                    }
                                },
                                progressBar = new ProgressBar
                                {
                                    Origin     = Anchor.BottomCentre,
                                    Anchor     = Anchor.BottomCentre,
                                    Height     = progress_height,
                                    FillColour = RhythmicColors.Orange,
                                    OnSeek     = attemptSeek
                                }
                            },
                        },
                    }
                }
            };

            playlist.State.ValueChanged += s => playlistButton.FadeColour(s.NewValue == Visibility.Visible ? RhythmicColors.Orange : Color4.White, 200, Easing.OutQuint);
        }