public DrumPad(PlayingStage playingStage, GameObject gameObject) : base(gameObject) { }
public ChipDrawingList(PlayingStage playingStage) { mPlayingStage = playingStage; }
public ChipsPanel(PlayingStage playingStage, GameObject gameObject) : base(gameObject) { mPlayingStage = playingStage; }
public ChipSlot(GameObject go, PlayingStage playingStage, ChipType chipType) : base(go) { mPlayingStage = playingStage; mChipType = chipType; }