private void fromJSONValue(JSONValue json_value, bool ignore_extras) { Debug.Assert(json_value != null); JSONArrayValue json_array1 = json_value.array_value(); if (json_array1 == null) { throw new Exception("The value for field Value of BlackjackHandJSON is not an array."); } int count1 = json_array1.componentCount(); if (count1 < 1) { throw new Exception("The value for field Value of BlackjackHandJSON has too few elements."); } List <PlayingCardJSON> vector_Value1 = new List <PlayingCardJSON>(count1); for (int num1 = 0; num1 < count1; ++num1) { PlayingCardJSON convert_classy = PlayingCardJSON.from_json(json_array1.component(num1), ignore_extras, true); vector_Value1.Add(convert_classy); } Debug.Assert(vector_Value1.Count >= 1); initValue(); for (int num1 = 0; num1 < vector_Value1.Count; ++num1) { appendValue(vector_Value1[num1]); } for (int num1 = 0; num1 < vector_Value1.Count; ++num1) { } }
public void appendValue(PlayingCardJSON to_append) { if (!flagHasValue) { flagHasValue = true; storeValue.Clear(); } Debug.Assert(flagHasValue); storeValue.Add(to_append); }