public void Start()
 {
     loadStartTime  = gameStartTime = -1.0;
     loadTime       = 5f;
     matchTime      = 90f;
     gameTimer.text = fToS(loadTime);
     myInd          = -1;
     firstSpawn     = true;
     isMapSpawned   = false;
     gameStart      = countdownStart = gameOver = false;
     SendNewPlayer();
     Spawn();
     pf = GameObject.Find("Authentication").GetComponent <PlayfabHandler>();
 }
Пример #2
0
 private void OnEnable()
 {
     if (pf == null)
     {
         pf = this;
     }
     else
     {
         if (pf != this)
         {
             Destroy(gameObject);
         }
     }
     DontDestroyOnLoad(gameObject);
 }