Пример #1
0
        private void newClient(Playertoken token)
        {
            try
            {
                GameServer Server;

                //게임 서버로 전달
                IEnumerable <GameServer> selectedServer = from server in ServerList
                                                          where server.getFull() == false
                                                          select server;


                if (selectedServer.Count() != 0)
                {
                    Server = selectedServer.First();
                }
                else
                {
                    Server = Server_generate();
                }
                Server.newPlayer(token);

                socketConnecter.Start_Receive(token);
            }
            catch (Exception e)
            {
                Paper_io_Server.RecordLog(e.ToString());
            }
        }
Пример #2
0
        public void newPlayer(Playertoken token)
        {
            Playerno++;
            User player = new User();

            token.setIPeer(new ServerPeer(this, player, token));
            player.setPlayer_no(Playerno_Pool.pop());


            Record(player, "Connected");


            //보냄
            Packet packet = Packet.create(PROTOCOL.Player_no);

            packet.push(player.Player_no);
            player.Peer.send(packet);


            Packet packets = Packet.create(PROTOCOL.Note_Servertime);

            packets.push(ServerTime.ElapsedMilliseconds);
            player.Peer.send(packets);

            player.x = xyPool.pop();
            player.y = xyPool.pop();
            COLOR color = (COLOR)colorpool.pop();

            player.setCOLOR(color);
            player.setDirection(DIRECTION.Up);


            for (int i = 0; i < 7; i++)
            {
                if (Userarr[i] != null)
                {
                    Packet olduserinfo = Packet.create(PROTOCOL.Player);
                    olduserinfo.push(ServerTime.ElapsedMilliseconds);
                    olduserinfo.push(Userarr[i]);
                    player.Peer.send(olduserinfo);
                }
            }

            Packet tome = Packet.create(PROTOCOL.Player);

            tome.push(ServerTime.ElapsedMilliseconds);
            tome.push(player);


            Packet newuserinfo = Packet.create(PROTOCOL.Player);

            newuserinfo.push(ServerTime.ElapsedMilliseconds);
            newuserinfo.push(player);

            Send_all(newuserinfo);

            Userarr[player.Player_no] = player;
            player.Peer.send(tome);
        }
Пример #3
0
 public ServerPeer(GameServer server, User player, Playertoken token)
 {
     this.Server = server;
     Player      = player;
     Player.setPeer(this);
     player.setToken(token);
     this.token = token;
 }
Пример #4
0
 private void Connected(Playertoken token)
 {
     peer   = new ClientPeer(token);
     Server = token;
     Connecter.Start_Receive(token);
 }
Пример #5
0
 public ClientPeer(Playertoken token)
 {
     this.token = token;
     token.setIPeer(this);
     Key_input.Key_in += keyin;
 }