public void Set_current_player_if_exists() { playersService.Add(A_PLAYER); playersService.SetCurrent(A_PLAYER); Assert.AreEqual(A_PLAYER, playersService.Current()); }
public void Set_current_player_if_exists() { playersService.Add(A_PLAYER); playersService.SetCurrent(A_PLAYER); Assert.AreEqual(A_PLAYER, playersService.Current()); }