Пример #1
0
        private bool ValidateUserInput(string playerInput, ref PlayersDecision playersDecision)
        {
            if (Settings.CurrentGameState == GameState.PlayingRound)
            {
                switch (playerInput)
                {
                case "a":
                case "":
                    playersDecision = PlayersDecision.AskCard;
                    return(true);

                case "e":
                    playersDecision           = PlayersDecision.EnoughCards;
                    Settings.CurrentGameState = GameState.PlayersChoiceIsMade;
                    StopDeal = true;
                    return(true);

                default:
                    return(false);
                }
            }

            else if (Settings.CurrentGameState == GameState.PlayersChoiceIsMade)
            {
                switch (playerInput)
                {
                case "n":
                case "":
                    playersDecision = PlayersDecision.Next;
                    StopDeal        = true;
                    return(true);

                default:
                    return(false);
                }
            }

            else // GameState.RoundFinished
            {
                switch (playerInput)
                {
                case "n":
                case "":
                    playersDecision = PlayersDecision.NextRound;
                    return(true);

                case "r":
                    playersDecision = PlayersDecision.RestartGame;
                    return(true);

                case "x":
                    playersDecision = PlayersDecision.ExitGame;
                    return(true);

                default:
                    return(false);
                }
            }
        }
Пример #2
0
        public override void GetDecision()
        {
            bool            inputIsValid = true;
            string          playerInput;
            PlayersDecision playersDecision = PlayersDecision.None;

            do
            {
                playerInput  = Console.ReadLine().Trim().ToLower();
                inputIsValid = ValidateUserInput(playerInput, ref playersDecision);
            } while (!inputIsValid);
            Settings.CurrentPlayersDecision = playersDecision;
        }