Пример #1
0
        public static void SendPacket(Players.Player player)
        {
            if (player.IsConnected)
            {
                int builder = player.GetTempValues(false).GetOrDefault("pipliz.builderlimit", 0);
                int digger  = player.GetTempValues(false).GetOrDefault("pipliz.diggerlimit", 0);

                using (ByteBuilder b = ByteBuilder.Get()) {
                    b.Write(General.Networking.ClientMessageType.ReceiveConstructionLimits);
                    b.Write(builder);
                    b.Write(digger);
                    NetworkWrapper.Send(b.ToArray(), player);
                }
            }
        }
Пример #2
0
        public static void UpdateFoodUse(Players.Player p)
        {
            if (TerrainGenerator.UsedGenerator != null &&
                AIManager.NPCPathFinder != null &&
                p.ID.type != NetworkID.IDType.Server)
            {
                var colony = Colony.Get(p);
                var ps     = PlayerState.GetPlayerState(p);
                var food   = _baseFoodPerHour;

                if (ps.Difficulty != GameDifficulty.Normal && colony.FollowerCount > 10)
                {
                    var multiplier = .7 / colony.FollowerCount -
                                     p.GetTempValues(true)
                                     .GetOrDefault(PandaResearch.GetResearchKey(PandaResearch.ReducedWaste), 0f);

                    food += (float)(_baseFoodPerHour * multiplier);
                    food *= ps.Difficulty.FoodMultiplier;
                }

                if (colony.InSiegeMode)
                {
                    food = food * ServerManager.ServerVariables.NPCfoodUseMultiplierSiegeMode;
                }

                if (food < _baseFoodPerHour)
                {
                    food = _baseFoodPerHour;
                }

                colony.FoodUsePerHour = food;
                colony.SendUpdate();
            }
        }
Пример #3
0
 public static void OnPlayerRespawn(Players.Player p)
 {
     if (p.GetTempValues(true).GetOrDefault(GameLoader.NAMESPACE + ".Knights", 0f) == 1f)
     {
         GivePlayerPatrolTool(p);
     }
 }
Пример #4
0
 public static void OnPlayerRespawn(Players.Player p)
 {
     if (p.GetTempValues(true).GetOrDefault(PandaResearch.GetResearchKey(PandaResearch.Knights), 0f) == 1f)
     {
         GivePlayerPatrolTool(p);
     }
 }
Пример #5
0
        public static bool EvaluateSettlers(Players.Player p)
        {
            var update = false;

            if (p.IsConnected)
            {
                var colony = Colony.Get(p);
                var state  = PlayerState.GetPlayerState(p);

                if (state.NextGenTime == 0)
                {
                    state.NextGenTime = Time.SecondsSinceStartDouble +
                                        Random.Next(8,
                                                    16 - Pipliz.Math.RoundToInt(p.GetTempValues(true)
                                                                                .GetOrDefault(PandaResearch.GetResearchKey(PandaResearch.TimeBetween),
                                                                                              0f))) * TimeCycle
                                        .SecondsPerHour;
                }

                if (Time.SecondsSinceStartDouble > state.NextGenTime && colony.FollowerCount >= MAX_BUYABLE)
                {
                    var chance =
                        p.GetTempValues(true)
                        .GetOrDefault(PandaResearch.GetResearchKey(PandaResearch.SettlerChance), 0f) +
                        state.Difficulty.AdditionalChance;

                    chance += SettlerEvaluation.SpawnChance(p, colony, state);

                    var rand = Random.NextFloat();

                    if (chance > rand)
                    {
                        var addCount = Math.Floor(state.MaxPerSpawn * chance);

                        // if we lost alot of colonists add extra to help build back up.
                        if (colony.FollowerCount < state.HighestColonistCount)
                        {
                            var diff = state.HighestColonistCount - colony.FollowerCount;
                            addCount += Math.Floor(diff * .25);
                        }

                        try
                        {
                            var skillChance = p.GetTempValues(true)
                                              .GetOrDefault(PandaResearch.GetResearchKey(PandaResearch.SkilledLaborer),
                                                            0f);

                            var numbSkilled = 0;

                            rand = Random.NextFloat();

                            try
                            {
                                if (skillChance > rand)
                                {
                                    numbSkilled =
                                        state.Rand.Next(1,
                                                        2 + Pipliz.Math.RoundToInt(p.GetTempValues(true)
                                                                                   .GetOrDefault(PandaResearch.GetResearchKey(PandaResearch.NumberSkilledLaborer),
                                                                                                 0f)));
                                }
                            }
                            catch (Exception ex)
                            {
                                PandaLogger.Log("NumberSkilledLaborer");
                                PandaLogger.LogError(ex);
                            }


                            if (addCount > 0)
                            {
                                if (addCount > 30)
                                {
                                    addCount = 30;
                                }

                                var reason = string.Format(SettlerReasoning.GetSettleReason(), addCount);

                                if (numbSkilled > 0)
                                {
                                    if (numbSkilled == 1)
                                    {
                                        reason += string.Format(" {0} of them is skilled!", numbSkilled);
                                    }
                                    else
                                    {
                                        reason += string.Format(" {0} of them are skilled!", numbSkilled);
                                    }
                                }

                                PandaChat.Send(p, reason, ChatColor.magenta);
                                var playerPos = new Vector3Int(p.Position);

                                for (var i = 0; i < addCount; i++)
                                {
                                    var newGuy = new NPCBase(NPCType.GetByKeyNameOrDefault("pipliz.laborer"),
                                                             BannerTracker.GetClosest(p, playerPos).KeyLocation.Vector,
                                                             colony);

                                    SettlerInventory.GetSettlerInventory(newGuy);
                                    newGuy.GetTempValues().Set(ISSETTLER, true);

                                    if (i <= numbSkilled)
                                    {
                                        var npcTemp = newGuy.GetTempValues(true);
                                        npcTemp.Set(GameLoader.ALL_SKILLS, state.Rand.Next(1, 10) * 0.002f);
                                    }

                                    update = true;
                                    ModLoader.TriggerCallbacks(ModLoader.EModCallbackType.OnNPCRecruited, newGuy);
                                }
                            }
                        }
                        catch (Exception ex)
                        {
                            PandaLogger.Log("SkilledLaborer");
                            PandaLogger.LogError(ex);
                        }

                        if (colony.FollowerCount > state.HighestColonistCount)
                        {
                            state.HighestColonistCount = colony.FollowerCount;
                        }
                    }


                    state.NextGenTime = Time.SecondsSinceStartDouble +
                                        Random.Next(8,
                                                    16 - Pipliz.Math.RoundToInt(p.GetTempValues(true)
                                                                                .GetOrDefault(PandaResearch.GetResearchKey(PandaResearch.TimeBetween),
                                                                                              0f))) * TimeCycle
                                        .SecondsPerHour;

                    colony.SendUpdate();
                }
            }

            return(update);
        }