// Use this for initialization
 void Start()
 {
     RB           = GetComponent <Rigidbody>();
     playerStatus = GetComponent <Player_status>();
     playerHUD    = GetComponent <Player_hud>();
     playerEquip  = GetComponent <Player_equip>();
 }
Пример #2
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 // Use this for initialization
 void Start()
 {
     playerHandler = GetComponent <Player_handler>();
     playerStatus  = GetComponent <Player_status>();
 }
Пример #3
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 // Potions only affect the player using them.
 public virtual void OnUse(Player_status ps)
 {
 }
Пример #4
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 public override void OnUse(Player_status ps)
 {
     ps.Heal(healAmount);
 }