Пример #1
0
 // Start is called before the first frame update
 void Start()
 {
     move      = this.GetComponent <Player_contrller>();
     animation = this.GetComponent <Animation>();
     attack    = this.GetComponent <CharacterAttackSystem>();
 }
 private void Awake()
 {
     move_contrller = this.GetComponent <Player_contrller>();
 }